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Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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Equipment & Items |
Equipment[]
Weapons[]
Name | Stats | Materials | Acquire | ||
---|---|---|---|---|---|
Adol Christin | |||||
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Isios Blade | STR +290 DEF +20 |
N/A | Story progress | |
A powerful sword created through alchemy. Note: Only available in prologue. | |||||
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Rusted Sword | STR +4 | N/A | Nameless Coast | |
A one-handed sword that has rusted due to exposure to salt water. | |||||
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Short Sword | Lv. 1 | STR +9 | N/A | Waterdrop Cave |
Lv. 2 | STR +19 | ![]() ![]() | |||
Lv. 3 | STR +32 | ![]() ![]() | |||
A one-handed sword. Small, sharp, and easy to wield. | |||||
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Long Sword | Lv. 1 | STR +50 | ![]() |
Synthesize from Short Sword |
Lv. 2 | STR +62 DEF +1 |
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Lv. 3 | STR +70 DEF +2 |
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Methodically forged from tempered steel to prevent wear and tear. | |||||
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Defender | Lv. 1 | STR +85 DEF +5 |
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Synthesize from Long Sword |
Lv. 2 | STR +93 DEF +6 |
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Lv. 3 | STR +106 DEF +7 |
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A sword that combines offensive and defensive attributes. | |||||
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Liberacion | Lv. 1 | STR +132 DEF +7 |
N/A | Synthesize from Defender, after finding Orichacum |
Lv. 2 | STR +141 DEF +7 |
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Lv. 3 | STR +149 DEF +8 |
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A sword forged from orichalcum specifically to slay Primordials. | |||||
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Dunamis Edge | Lv. 1 | STR +160 DEF +8 |
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Synthesize from Liveracion |
Lv. 2 | STR +170 DEF +9 |
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Lv. 3 | STR +179 DEF +9 |
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Made for experienced warriors, the blade is exceptionally beautiful and durable. | |||||
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Vorpal Blade | Lv. 1 | STR +196 DEF +10 |
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Synthesize from Dunamis Edge |
Lv. 2 | STR +205 DEF +10 |
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Lv. 3 | STR +215 DEF +11 |
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A trenchant long sword, with power comparable to siege weaponry. | |||||
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Dainsleif | Lv. 1 | STR +223 DEF +11 |
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Synthesize from Vorpal Blade |
Lv. 2 | STR +233 DEF +11 |
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Lv. 3 | STR +242 DEF +12 |
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Used during the Eternian era, this sword can slice through Saurian scales. | |||||
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Hyperion Blade | Lv. 1 | STR +265 DEF +12 |
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Synthesize from Dainsleif |
Lv. 2 | STR +275 DEF +13 |
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Lv. 3 | STR +284 DEF +15 |
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A powerful sword, said to be capable of cleaving the heavens. | |||||
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Mistilteinn | STR +303 DEF+20 |
N/A | Story progress | |
Contains the psyches of species past to conquer the providence of despair. Note: Only available in Chapter 6 | |||||
Laxia von Roswell | |||||
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Rapier | Lv. 1 | STR +8 | N/A | Default weapon |
Lv. 2 | STR +18 | ![]() ![]() | |||
Lv. 3 | STR +29 | ![]() ![]() | |||
A slender sword made for piercing. Often carried for self-defense. | |||||
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Foil | Lv. 1 | STR +49 | ![]() |
Synthesize from Rapier |
Lv. 2 | STR +60 | ![]() ![]() | |||
Lv. 3 | STR +68 | ![]() ![]() | |||
An official fencing sword used at tournaments. | |||||
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Flamberge | Lv. 1 | STR +82 | ![]() |
Synthesize from Foil |
Lv. 2 | STR +91 | ![]() ![]() | |||
Lv. 3 | STR +102 | ![]() ![]() | |||
A piercing sword with a supple blade that flickers like fire. | |||||
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Grand Saber | Lv. 1 | STR +128 DEF +2 |
N/A | Synthesize from Flamberge, after finding Orichacum |
Lv. 2 | STR +136 DEF +2 |
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Lv. 3 | STR +144 DEF +2 |
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A delicate yet powerful orichalcum saber. | |||||
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Belladonna | Lv. 1 | STR +154 DEF +2 |
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Synthesize from Grand Saber |
Lv. 2 | STR +163 DEF +2 |
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Lv. 3 | STR +171 DEF +2 |
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Combining elegance and practically, this blade encapsulates noble pride. | |||||
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Gordes Fencer | Lv. 1 | STR +188 DEF +2 |
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Synthesize from Belladonna |
Lv. 2 | STR +197 DEF +3 |
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Lv. 3 | STR +205 DEF +4 |
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Its shining golden blade can pierce even the thickest carapace. | |||||
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Arondight | Lv. 1 | STR +213 DEF +5 |
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Synthesize from Gordes Fencer |
Lv. 2 | STR +261 DEF +5 |
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Lv. 3 | STR +270 DEF +5 |
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The blade has been honed to perfection; it can even bore through orichalcum. | |||||
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Mercurius Blade | Lv. 1 | STR + DEF +5 |
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Synthesize from Arondight |
Lv. 2 | STR + DEF +5 |
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Lv. 3 | STR + DEF +5 |
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A beautiful sacred sword that can pierce cleanly through anything. | |||||
Sahad Nautilus | |||||
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Heavy Anchor | Lv. 1 | STR +22 DEF -10 |
N/A | Default weapon |
Lv. 2 | STR +33 DEF -10 |
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Lv. 3 | STR +444 DEF -10 |
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A sunken ship's anchor. Exceedingly heavy. | |||||
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Iron Knocker | Lv. 1 | STR +55 DEF -10 |
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Synthesize from Heavy Anchor |
Lv. 2 | STR +67 DEF -9 |
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Lv. 3 | STR +75 DEF -9 |
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An anchor with enhanced durability and more weight. | |||||
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War Hammer | Lv. 1 | STR +92 DEF -9 |
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Synthesize from Iron Knocker |
Lv. 2 | STR +101 DEF -8 |
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Lv. 3 | STR +114 DEF -8 |
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A heavy hammer that requires great strength to swing. | |||||
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Axle Breaker | Lv. 1 | STR +142 DEF -8 |
N/A | Synthesize from War Hammer, after finding Orichacum |
Lv. 2 | STR +151 DEF -8 |
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Lv. 3 | STR +160 DEF -7 |
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An orichalcum hammer forged to crush Primordials. | |||||
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Gratton Tail | Lv. 1 | STR +174 DEF -7 |
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Synthesize from Axle Breaker |
Lv. 2 | STR +183 DEF -6 |
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Lv. 3 | STR +193 DEF -6 |
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Modeled after a Primordial's tail. No ordinary man can lift this hammer. | |||||
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Gigantex | Lv. 1 | STR +213 DEF -6 |
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Synthesize from Gratton Tail |
Lv. 2 | STR +223 DEF -6 |
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Lv. 3 | STR +233 DEF -5 |
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The impact of this destructive mallet feels like getting punched by a giant. | |||||
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Glamdring | Lv. 1 | STR +243 DEF -5 |
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Synthesize from Gigantex |
Lv. 2 | STR +253 DEF -5 |
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Lv. 3 | STR +263 DEF -4 |
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A massive hammer that can induce catastrophic earthquakes. | |||||
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Leviathan Ax | Lv. 1 | STR +288 DEF -3 |
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Synthesize from Glamdring |
Lv. 2 | STR +299 DEF -2 |
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Lv. 3 | STR +310 | ![]() ![]() | |||
Only those who are one with the sea are worthy of wielding this enormous ax. | |||||
Hummel Trabaldo | |||||
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Blade Rifle | Lv. 1 | STR +68 DEF -5 |
N/A | Default weapon |
Lv. 2 | STR +76 DEF -5 |
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Lv. 3 | STR +84 DEF -5 |
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A modern weapon that fires lead balls using explosive black powder. | |||||
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Beast Sniper | Lv. 1 | STR +92 DEF -4 |
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Synthesize from Blade Rifle |
Lv. 2 | STR +101 DEF -4 |
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Lv. 3 | STR +113 DEF -4 |
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The precisely installed bayonet is made for fighting off various beasts. | |||||
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Grim Reaper | Lv. 3 | STR +157 DEF -3 |
N/A | Story progression |
Fires orichalcum bullets to bring down Primordials. | |||||
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Fury Python | Lv. 1 | STR +169 DEF -2 |
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Synthesize from Grim Reaper |
Lv. 2 | STR +178 DEF -2 |
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Lv. 3 | STR +186 DEF -2 |
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An assault fire with a fearsome snake engraved on the bayonet. | |||||
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Dark Rhetoric | Lv. 1 | STR +204 DEF -1 |
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Synthesize from Fury Python |
Lv. 2 | STR +213 DEF -1 |
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Lv. 3 | STR +222 DEF -1 |
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A weapon best used for stealth or night missions. | |||||
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Apocalypse | Lv. 1 | STR +231 DEF -1 |
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Synthesize from Dark Rhetoric |
Lv. 2 | STR +240 DEF -1 |
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Lv. 3 | STR +249 DEF -1 |
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Even Primordials fear this weapon and the orichalcum bullets it sprays. | |||||
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Saintly Force | Lv. 1 | STR +272 | ![]() |
Synthesize from Apocalypse |
Lv. 2 | STR +281 | ![]() ![]() | |||
Lv. 3 | STR +290 | ![]() ![]() | |||
A holy rifle that exorcises the evil from its target, purifying its soul. | |||||
Ricotta Beldine | |||||
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Coconut Maces | Lv. 1 | STR +98 | N/A | Default weapon |
Lv. 2 | STR +104 | ![]() ![]() | |||
Lv. 3 | STR +110 | ![]() ![]() | |||
Improvised clubs made of coconuts and flexible vines. | |||||
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Silver Wolf Clubs | Lv. 1 | STR +128 | N/A | Synthesize from Coconut Maces, after finding Orichacum |
Lv. 2 | STR +136 | ![]() ![]() | |||
Lv. 3 | STR +144 | ![]() ![]() | |||
Orichalcum maces for crushing the bones of Primordials. | |||||
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Dino Spikes | Lv. 1 | STR +154 | ![]() |
Synthesize from Silver Wolf Clubs |
Lv. 2 | STR +162 | ![]() ![]() | |||
Lv. 3 | STR +170 | ![]() ![]() | |||
Combat flails with weighted pommels. | |||||
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Rakshasa Clubs | Lv. 1 | STR +186 | ![]() |
Synthesize from Dino Spikes |
Lv. 2 | STR +195 | ![]() ![]() | |||
Lv. 3 | STR +203 | ![]() ![]() | |||
An unnerving combination of innocence and ferocity. | |||||
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Hecatoncheires | Lv. 1 | STR +211 | ![]() |
Synthesize from Rakshasa Clubs |
Lv. 2 | STR +220 | ![]() ![]() | |||
Lv. 3 | STR +228 | ![]() ![]() | |||
One swing of these mighty maces can clear an entire battlefield. | |||||
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Heaven's Thunder | Lv. 1 | STR +249 | ![]() |
Synthesize from Hecatoncheires |
Lv. 2 | STR +258 | ![]() ![]() | |||
Lv. 3 | STR +266 | ![]() ![]() | |||
These maces smite those deemed wicked by their wielder with the lightning of judgment. | |||||
Dana Iclucia | |||||
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Crescent | STR +103 | N/A | Default weapon | |
These crescent blades are Dana's weapon of choice. Note: Only in Eternian Era | |||||
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Edelsphere | Lv. 1 | STR +157 | N/A | Default weapon |
Lv. 2 | STR +165 | ![]() ![]() | |||
Lv. 3 | STR +174 | ![]() ![]() | |||
These orichalcum cresecent blades were a gift from a close friend. Note: Upgrades not available in Eternian Era | |||||
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Celestria | Lv. 1 | STR +191 | ![]() |
Synthesize from Edelsphere |
Lv. 2 | STR +200 | ![]() ![]() | |||
Lv. 3 | STR +209 | ![]() ![]() | |||
Eternian crescent blades that shines with radiant wisdom. | |||||
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Caduceus | Lv. 1 | STR +218 | ![]() |
Synthesize from Celestria |
Lv. 2 | STR +227 | ![]() ![]() | |||
Lv. 3 | STR +236 | ![]() ![]() | |||
Devestaingly sharp crescent blades that contains the soul of a Saurian. | |||||
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Corona Iliad | Lv. 1 | STR +259 DEF +5 |
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Synthesize from Caduceus |
Lv. 2 | STR +268 DEF +5 |
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Lv. 3 | STR +277 DEF +5 |
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Mystical crescent blades that bond with their user and unleash blindingly fast cuts. | |||||
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Spirit Ring Celesdia | STR +281 DEF +10 |
N/A | Rescued all fairies | |
Crescent blades containing the power of spirits. As they grow in power, Dana's Essence responds in kind. Note: Note in Vita version. | |||||
full list -edit |
Armor[]
Body Armor[]
Name | Stats / Effects | Material / Acquire | Description | |
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Leather Armor | DEF +13 | N/A | Comformtable armor made from tanned leather. |
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Dark Jacket | DEF +52 | N/A | An onyx jacket meant for nighttime camouflage |
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Beastly Guard | DEF +112 | N/A | Made from beast hides. Surprisingly durable. |
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Medium's Cloth | DEF +155 | N/A | Traditional Eternian woven attire. |
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Nature's Vest | DEF +25 HP +60 Evade +5% |
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A comfy vest made from organic natural materials. Note: Male only |
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Lively Tunic | DEF +22 HP +100 Evade + 5% |
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A tunic made for those with an active island life. Note: Female only |
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Pirate Coat | DEF +96 HP +100 Evade +10% |
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A pirate's coat that can withstand inclement weather. Note: Male only |
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Oracle Robe | DEF +92 HP +150 Evade +10% |
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A robe cursed by malignant spirits. Note: Female only |
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Astral Garb | DEF +185 HP +250 Evade +15% |
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Shines as bright as the star that grants your heart's desire. Note: Male only |
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Cosmic Dress | DEF +180 HP +400 Evade +15% |
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Glitters brilliantly like a starry night sky. Note: Female only |
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Chain Mail | DEF +45 | ![]() ![]() |
Standard chain-link armor. Provides minimal protection. |
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Riveted Leather | DEF +41 STR +3 |
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Leather armor that emphasizes mobility over defenses. |
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Ring Mail | DEF +78 | ![]() ![]() |
Lightweight armor made from small interlocking metal rings. |
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Bone Breastplate | DEF +73 STR +6 |
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A practical breastplate made from best bones. |
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Black Iron Armor | DEF +102 | ![]() ![]() |
Cumbersome armor made with multiple layers if black iron. |
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Ruddy Breastplate | DEF +97 STR +10 |
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Durable breastplate made of red hide. Comfy and easy to wear. |
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Lamellar Armor | DEF +148 | ![]() ![]() |
Advanced armor that combines both flexibility and durability. |
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Brigandine | DEF +142 STR +13 |
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Well-balanced armor with extra mobility at the joints. |
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Reflex | DEF +174 | ![]() ![]() |
Durable armor that can withstand half-hearted attacks. |
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Bandit Guard | DEF +167 STR +16 |
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Armor that is both lightweight and durable. |
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Anointed Armor | DEF +196 | ![]() ![]() |
Full plate armor that protects its wearer from harm. |
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Gladiator Armor | DEF +188 STR +20 |
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Very light armor favored by gladiators of old. |
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Dragon Armor | DEF +212 | ![]() ![]() ![]() |
Made from Saurian scales, this full set of armor provides the protection of a Primordial. |
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Dragon Breastplate | DEF +202 STR +25 |
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Lightweight breastplate made from Saurian scales for increased protection |
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Shining Cronos | DEF +237 HP +300, Crit +10% |
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The ultimate armor of evil's bane, made from pure orichalcum. Note: Male only |
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Lachesis Flare | DEF +227 HP +350 Crit. +10% |
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Armor made of pure orichalcum. It shimmers with the splendor of eternal life. Note: Female only |
full list -edit |
Armlets[]
Name | Stats / Effects | Material / Acquire | Description | |
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Leather Gloves | DEF +15 HP +100 |
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Useful non-slip gloves made from thick leather. |
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Soft Gloves | DEF +30 HP +300 |
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A useful glove made with flexible and sturdy leather. |
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Rough Gloves | DEF +50 HP +500 |
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Comfortable gloves made from Primordial hide. |
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Needle Wristband | DEF +17 Adds Poison |
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Wristband lined with poisonous needles. Adds Poison. |
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Prickly Band | DEF +33 Adds Poison |
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Wristband embedded with poisonous thorns. Adds Poison. |
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Thorny Wristband | DEF +55 Adds Poison |
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Wristband lined with deadly thorns. Adds Poison. |
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Wood Shield | DEF +16 | ![]() ![]() |
Made with oak. Light and easy to carry. |
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Iron Shield | DEF +25 | ![]() ![]() |
A solid heavy shield that provides a stalwart defense. |
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Tectite Shield | DEF +40 | ![]() |
A heavy shield made with tectite materials. |
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Essence Shield | DEF +65 | ![]() |
A shield made of crystallized Essence. As durable as a Primordial's hide. |
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Stone Gloves | DEF +13 Add Paralysis |
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The knuckles of these gloves are lined with polished stones. Adds Paralysis. |
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Bolt Bracelet | DEF +28 Add Paralysis |
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A bracelet crackling with lightning. Adds Paralysis. |
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Thunder Gauntlets | DEF +46 Add Paralysis |
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Pulses with bolts of lightning. Adds Paralysis. |
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Gauntlets | DEF +16 Break Rate↑ |
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Durable iron gloves. Increases enemy Break rate. |
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Heavy Gauntlets | DEF +32 Break Rate↑ |
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Large metal gauntlets that increase enemy Break rate. |
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Master Gauntlets | DEF +53 Break Rate↑ |
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For heroes only. Increases enemy Break rate. |
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Power Wrist | DEF +8/STR +10 Critical +5% |
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Constricts the wearer's wrist to improve their strength. |
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Warrior Wrist | DEF +22/STR +20 Critical +15% |
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Summons the strength of a seasoned warrior. |
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Battle Armlet | DEF +39/STR +30 Critical +25% |
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Increases battle morales by turning the wearer into a fierce war demon. |
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Red Gloves | DEF +11 Add Burn |
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Warm toasty gloves. Adds Burn. |
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Crimson Bracelet | DEF +27 Add Burn |
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A red magical st4one is set in it. Adds Burn. |
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Hellfire Gauntlet | DEF +46 Add Burn |
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Gauntlets containing intense flames. Adds Burn. |
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Dark Gloves | DEF +14 Add Darkness |
White Sand Cape | Gloves that are invisible at night. Adds Darkness. |
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Black Bracelet | DEF +29 Add Darkness |
Titis Primeval Forest | A black magical stone is set in it. Adds Darkness. |
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Abyssal Gauntlets | DEF +49 Add Darkness |
Completed "Egg Retrieval" quest. | Gauntlets containing eternal darkness. Adds Darkness. |
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Bandit Gloves | DEF +18 Obtained Items↑ |
Towering Coral Forest | Increases amount of dropped/harvested items. |
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Bandit Bracelet | DEF +34 Obtained Items↑↑ |
Completed "Gather Supplies" quest. | Moderately increases amount of dropped/harvested items. |
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Bandit Gauntlets | DEF +54 Obtained Items↑↑↑ |
Pirate Ship Eleftheria | Greatly increases quantity of dropped/harvested items. |
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Blue Gloves | DEF +10 Add Freeze |
Great River Valley | Frosty cold gloves. Adds Freeze. |
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Blue Bracelet | DEF +24 Add Freeze |
White Sand Cape | A blue magical stone is set in it. Adds Freeze. |
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Blizzard Gauntlets | DEF +42 Add Freeze |
Path of the Frozen Era | Gauntlets containing frigid air. Adds Freeze. |
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Barbaric Bracelet | DEF +26 Add Random Effect |
Baja Tower | Adds a random status effect when attacking. |
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Chaos Hand | DEF +44 Add Random Effect |
Completed "Old Sword" quest. | Gauntlets containing chaotic anarchy. Adds random status effect when attacking. |
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Bravery Bracelet | DEF +50 STR +75 Blinded |
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Fills the wearer with a strong desire to rush blindly into battle. Also, it blinds them. |
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Savage Wristband | DEF +75 STR +50 HP +300 Poisoned |
Obtained an S Rank on Interception 10 | Increases stats, but inflicts the wearer with Poison. |
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Eternal Gauntlets | DEF +100 HP +1000 Crit Rate +15% |
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Ancient gauntlets, discarded by a god, that can commune with the laws of the world. |
Eternian equipments | ||||
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Light Arm Guard | DEF +50 | Gauntlets that protect the wrist, and emphasize defense and mobility. | |
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Needle Gauntlets | DEF +30 STR +10 Adds Poison |
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Gauntlets embedded with the venomous barbs of a Saurian. Adds Poison. |
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Rai-Koo Gauntlets | DEF +35 STR +10 Adds Paralysis |
Gauntlets coated with electrified fur. Adds Paralysis. | |
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Luminous Gauntlets | DEF +40 STR +20 Second Wind |
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Gauntlets worn by the Light King. Survive death with 1 HP once. |
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Eternal Gauntlets | DEF +100 HP +1000 Crit Rate +15% |
Ancient gauntlets, discarded by a god, that can commune with the laws of the world. | |
full list -edit |
Accessories[]
Name | Stats / Effects | Material / Acquire | Description | |
---|---|---|---|---|
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Bone Necklace | HP +150 | ![]() |
Heightens one's survival instincts. HP +150. |
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Bone Necklace II | HP +300 | ![]() |
Heightens one's survival instincts. HP +300. |
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Bone Necklace III | HP +500 | ![]() |
Heightens one's survival instincts. HP +500. |
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Bone Necklace IV | HP +800 | ![]() |
Heightens one's survival instincts. HP +800. |
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Blade Ring | STR +10 | ![]() ![]() |
Awakens one's combat instincts. STR +10. |
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Blade Ring II | STR +20 | ![]() ![]() |
Awakens one's combat instincts. STR +20. |
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Blade Ring III | STR +30 | ![]() ![]() |
Awakens one's combat instincts. STR +30. |
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Blade Ring IV | STR +40 | ![]() ![]() |
Awakens one's combat instincts. STR +40. |
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Shield Earring | DEF +15 | ![]() ![]() |
Protects its wearer. DEF +15. |
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Shield Earring II | DEF +30 | ![]() ![]() |
Protects its wearer. DEF +30. |
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Shield Earring III | DEF +45 | ![]() ![]() |
Protects its wearer. DEF +45. |
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Shield Earring IV | DEF +60 | ![]() ![]() |
Protects its wearer. DEF +60. |
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Hope Stone | STR/DEF +20 HP +400 |
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This charm is filled with positive energy, and the hope for a better tomorrow. |
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Luminous Ring | STR/DEF +40 HP +100 |
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A beautiful ring that emits bright light. Greatly boost stats. |
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Snake Amulet | Resist Poison | ![]() ![]() |
Slows the accumulation of Poison |
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Snake Stone | Null Poison STR/DEF +10 |
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Prevents Poison, STR and DEF +10. |
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Lightning Amulet | Resist Paralysis | ![]() ![]() |
Slows the accumulation of Paralysis |
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Lightning Stone | Null Paralysis STR/DEF +10 |
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Prevents Paralysis, STR and DEF +10 |
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Crow Amulet | Resist Darkness | ![]() ![]() |
Slows the accumulation of Darkness |
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Crow Stone | Null Darkness STR/DEF +10 |
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Prevents Darkness, STR and DEF +10 |
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Fenrir Talisman | Resist Freeze STR/DEF +5 |
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Slows the accumulation of Freeze. |
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Fenrir Stone | Null Freeze STR/DEF +15 |
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Prevents Freeze, STR and DEF +10 |
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Pyrios Talisman | Resist Burn STR/DEF +5 |
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Slows the accumulation of Burn. |
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Pyrios Stone | Null Burn STR/DEF +15 |
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Prevents Burn, STR and DEF +10 |
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Gambler Coin | Rare Item Drop↑ | ![]() ![]() ![]() |
Bet on obtaining more rare item drops with this. |
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Gray Pauldron | Resist Bleeding | Slows the accumulation of Bleeding. Test it by fighting Ancient Species. | |
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Dragon Pauldron | Resist Bleeding STR/DEF +10 |
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Slows the accumulation of Bleed. |
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Dragon Stone | Null Bleeding STR/DEF +20 |
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Prevents Bleed. |
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Warrior Seal | Skill EXP Gain +1 | ![]() ![]() |
Incre4ase Skill EXP Gain by 1. |
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Warrior Seal II | Skill EXP Gain +2 | ![]() ![]() |
Increase Skill EXP Gain by 2. |
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Warrior Seal III | Skill EXP Gain +3 | ![]() ![]() |
Increase Skill EXP Gain by 3. |
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Warrior Seal IV | Skill EXP Gain +4 | ![]() ![]() |
Increase Skill EXP Gain by 4. |
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Nature Talisman | Resist All STR/DEF +10 |
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Slows the accumulation of all status effects. |
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Pearl Talisman | Fishing Skill +1 | ![]() ![]() |
A curved pearl talisman, staring at it is said to induce a sense of calm. |
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Placid Talisman | Fishing Skill +2 STR +25 |
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This talisman will purge all negativity from you heart, and make your spirit calm like still water. |
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Red Cape | Damage ↑ as HP decreases | ![]() ![]() |
Deals more damage as HP lowers. |
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Blood Moon Charm | Damage ↑↑ as HP decreases | ![]() ![]() |
Deals even more damage as HP lowers. |
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Blue Cape | SP Gain ↑ as HP decreases | ![]() ![]() |
Gain more SP as HP lowers. |
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Blue Moon Charm | SP Gain ↑↑ as HP decreases | ![]() ![]() |
Gain even more SP as HP lowers. |
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Gold Cape | EXTRA Gain ↑ as HP decreases | ![]() ![]() |
Gain more EXTRA Gauge as HP lowers. |
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Sun Talisman | EXTRA Gain ↑↑ as HP decreases | ![]() ![]() |
Gain even more EXTRA Gauge as HP lowers. |
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Wanderer Cloak | Stats ↑ Based on Melyes Walked | ![]() ![]() |
Increase your stats based on your total distance traveled. Note: (Max stats: +100 STR/DEF) |
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Hero Cloak | Stats ↑ Based on Enemies Slain | ![]() ![]() |
Increase your stats based on your total number of enemies defeated Note: (Max stats: +100 STR/DEF) |
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Prominent Cloak | Stats ↑ Based on Reputation | ![]() ![]() |
A hearo's cloak. Boosts stats based on reputation. Note: (Max stats: +125 STR/DEF) |
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Hunter Hat | Critical Rate +10% | ![]() ![]() |
A beast hunter's hat. Critical rate +10% |
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Pirate Bandanna | Critical Rate +20% | ![]() ![]() |
A seafaring staple. Critical rate +20% |
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Dancer Shawl | Evade Rate +10% | ![]() ![]() |
An enchanting shawl. Evasion rate +10% |
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Juggler Scarf | Evade Rate +20% | ![]() ![]() |
Cannot be grabbed very well. Evasion rate +20% |
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Blood Fang | HP Absorb | ![]() ![]() ![]() |
A vampire's tooth. HP recovers based on damage dealt. |
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Crimson Fang | HP Absorb↑ STR +25 |
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A ruddy tooth. HP recovers based on damage dealt. |
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Devil Fang | HP Absorb↑↑ DEF -255 |
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A devil's fang that absorbs life force, but greatly lowers defense in exchange. |
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Athlete Belt | SP Gain when Attacked↑ | ![]() ![]() |
Skilled athlete's belt. Gain SP when attacked. |
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Sage Belt | SP Gain when Attacked↑↑ | ![]() ![]() |
A wise sage's belt. Gain even more SP when attacked. |
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Hero Belt | EXTRA Gain when Attacked↑ | ![]() ![]() |
An almighty belt. EXTRA Gauge fills when attacked. |
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Legend Belt | EXTRA Gain when Attacked↑↑ | ![]() ![]() |
Worn by a legend. EXTRA Gauge fills more when attacked. |
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Tiger Claw | Flash Guard Time x1.5 | ![]() ![]() |
Multiplies Flash Guard's effective duration by 1.5. |
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Eagle Fencer | Flash Move Time x2 | ![]() ![]() |
Doubles the duration of slowed time during a Flash Move. |
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Wings of Heavenly Flight | Flash Move Time x2 Evade Rate +15% |
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Wings that fill you blazing speed, like a winged horse soaring through the sky. |
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Hawk Wing | EXTRA Gain + during Flash Move | ![]() ![]() |
EXTRA Gauge fills more during a Flash Move. |
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Feather Boots | Evade Rate +5% Move Speed +15% |
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Boots as light as a feather. Increase speed and evasion. |
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Savage Mask | Skill Damage x2.5 SP Cost x2 |
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Doubles SP cost, but Skill damage increases 2.5x. |
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Fighter Helmet | Skill Finish SP Regain STR +45 |
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Recover a Skill's SP cost if it defeats an enemy. |
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Old Seal Ring | Critical Rate +30% STR/DEF +30 |
A memento of Dana's Mother. Grants Essence to its wearer. | |
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Jade Pendant | Damage ↑ vs. Saurians | Filled with empowering Essence, increasing the damage you deal to Saurians. | |
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Spirit Necklace | Full Recovery upon Death | ![]() |
Upon party death, all allies fully recover one-time only. |
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Athlete Ring | 2/3 SP Cost | ![]() ![]() |
Skilled athlete's ring. Reduces SP cost to 2/3. |
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Jewel Brooch | 2/3 SP Cost STR +25 |
Griselda's brooch. Reduces SP cost to 2/3. | |
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Saint Ring | 1/2 SP Cost | ![]() ![]() |
Instills righteousness. Reduces SP code to 1/2. |
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Ocean Hogeki | 1/2 SP Cost STR +40 |
Blessed by the Ocean God. Reduces SP cost to 1/2. | |
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Earth Orb | Null All STR/DEF +25 |
Blessed by the Earth God. Prevents all status effects. | |
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Sky Crown | Second Wind Evade Rate +30% |
Blessed by the Sun God. Survive death with 1 HP one-time only. | |
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Wheel of Eternity | Stun Duration ↑ | ![]() |
An ancient ring of indeterminate origin. It seems to possess a mysterious power. |
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Crown of Creation | Damage x1.5 Move Speed ↓ |
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A jeweled crown adorned with Saurian imagery. Though ancient, its Essence is no less powerful. |
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Stone of Antiquity | STR/DEF +40 2/3 SP Cost |
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An old necklace with an Essence crystal set in it. The crystal does not appear to be strictly ornamental. |
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Garment of Many Tongues | Flash Guard Heals HP | ![]() |
A white robe similar to those worn during temple festivals. Each thread is imbued with Essence. |
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Slash Medal | Add Slash Attribute | Clear Former Sanctuary Crypt | A medal containing knowledge of slashing. Adds Slash attribute to all attacks. |
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Pierce Medal | Add Pierce Attribute | Clear Former Sanctuary Crypt | A medal containing knowledge of shooting. Adds Pierce attribute to all attacks. |
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Strike Medal | Add Strike Attribute | Clear Former Sanctuary Crypt | A medal containing knowledge of striking. Adds Strike attribute to all attacks. |
Eternian equipments | ||||
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Battle Wristlet | STR +20 | A wristlet made for combat that uses Essence to boost strength. | |
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Star Earring | DEF +30 | ![]() |
A star-shaped earring that contains defensive Essence. |
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Saurian Bone Necklace | HP +300 | A necklace4 made of saurian bones. It contains vitality-boosting Essence. | |
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Spirit Cape | Evade Rate +10% | This robe will increase mobility, like a spirit swiftly darting through the air. | |
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Dervish Hairpin | STR +50 DEF -50 Crit Rate +10% |
A hairpin owned by a sword-dancing princess. It sparkles with every step. | |
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Eternal Dark Orb | HP +200 Crit/Evade +15% |
Contains Kushna, Spirit of Darkness. Ordinary people go mad if they stare into it. | |
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Blue Wind Staff | DEF +10 SP cost 1/2 |
This old staff emits soothing Essence. It seems ready to fly away at a moment's notice. | |
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Lightning Talisman | Resist Paralysis | ![]() |
Protective talisman of the thunder god. Slows the accumulation of Paralysis. |
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Saurian God Talisman | Resist Bleed | ![]() |
Protective talisman of the Saurian god. Slows the accumulation of Bleeding. |
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Spirit Necklace | Full Recovery upon Death | ![]() |
A necklace blessed with spiritual protection. It will revive Dana once if she falls in battle. |
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Essence Crown | Stand Still to Heal | A splendid crown adorned with beautiful Essence stone. | |
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Wheel of Eternity | Stun Duration ↑ | An ancient ring of indeterminate origin. It seems to possess a mysterious power. | |
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Crown of Creation | Damage x1.5 Move Speed ↓ |
A jeweled crown adorned with Saurian imagery. Though ancient, its Essence is no less powerful. | |
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Stone of Antiquity | STR/DEF +40 2/3 SP Cost |
An old necklace with an Essence crystal set in it. The crystal does not appear to be strictly ornamental. | |
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Garment of Many Tongues | Flash Guard Heals HP | A white robe similar to those worn during temple festivals. Each thread is imbued with Essence. | |
full list -edit |