Enemies & Bosses |
Normal enemies[]
Note: Primordials are listed as a separate section below.
Image | Name | Stats | Description |
---|---|---|---|
Nameless Coast | |||
Worgle | LV: 3 HP: 27 Str: 29 Def: 27 Exp: 6 Wk: None |
Small, agile wolves that move and attack swiftly. They hunt in packs, coordinating their efforts to capture prey much larger than themselves. Drop items: | |
Raemitt | LV: 2 HP: 23 Str: 22 Def: 3 Exp: 2 Wk: None |
Small rodents that can be found all over the Isle of Seiren. Though no real threat, if you approach them carelessly, you may find yourself on the receiving end of their tail spikes. Drop items: | |
Molvie | LV: 2 HP: 30 Str: 36 Def: 4 Exp: 4 Wk: None |
Beasts that burrow underground to prey on small insects. They hurl large clumps of dirt at anything that approaches their territory. Drop items: | |
Maltu | LV: 5 HP: 80 Str: 43 Def: 32 Exp: 32 Wk: |
Coastal mollusks that feed on nutrients found in the sand. Docile and unassuming, if they perceive a threat, they will defend themselves by any means necessary. Drop items: | |
Ripseus | LV: 5 HP: 69 Str: 51 Def: 208 Exp: 21 Wk: |
Crustaceans that seem to prefer coastal areas. On top of their big meaty claws, they can defend themselves by spitting a blistering, salty foam. Drop items: | |
Vastera | LV: 6 HP: 272 Str: 51 Def: 208 Exp: 185 Wk: |
Giant sea stars that populate the Nameless Coast. They pose a serious threat to smaller creatures on the beach, as they will eat anything they can wrap their arms around. Drop items: | |
Wollof | LV: 8 HP: 95 Str: 97 Def: 0 Exp: 13 Wk: None |
A species of wolf that populates grassland areas. Much larger than a worgle, they can seriously injure you if you do not stand you guard. Drop items: | |
Lanonen | LV: 9 HP: 112 Str: 86 Def: 57 Exp: 18 Wk: |
The larval form of giant butterflies native to the island. They unleash a foul-smelling substance to repel predators, and can also spit a venomous mucus. Drop items: | |
Waterdrop Cave | |||
Buar | LV: 3 HP: 35 Str: 30 Def: 14 Exp: 14 Wk: |
Bats that live in shallow caves on the island. They fly around in pitch dark areas, preying on insects and other creatures. Drop items: | |
Anapushi | LV: 3 HP: 41 Str: 28 Def: 4 Exp: 13 Wk: |
A species of snail found in damp areas. The tube-like appendage on their back spews water to repel predators. Reeking of fish, they are unfit for human consumption. Drop items: | |
White Sand Cape | |||
Seapus | LV: 8 HP: 86 Str: 59 Def: 26 Exp: 5 Wk: |
A species of seahorse found throughout the Gaete Sea. Normally slow-moving, they spew jets of compressed sea water to propel themselves a considerable distance. Drop items: | |
Organean | LV: 7 HP: 115 Str: 78 Def: 51 Exp: 10 Wk: |
Crustaceans observed bounding along the coast. They use their formidable jumping power to strike prey from above. The meat in their powerful legs is actually very tasty. Drop items: | |
Sabrodo | LV: 7 HP: 1320 Str: 136 Def: 37 Exp: 142 Wk: None |
Large marine beasts that live in warm ocean water. Herds of them are often found basking in the sun. Territorial and aggressive, they will attack anything that gets too close. Drop items: | |
Towering Coral Forest | |||
Repleon | LV: 10 HP: 86 Str: 81 Def: 11 Exp: 33 Wk: None |
Reptiles that can be found deep in the forest. Be careful when facing these creatures, for they attack in groups and their bite is poisonous. Drop items: | |
Larfo | LV: 10 HP: 116 Str: 85 Def: 0 Exp: 37 Wk: None |
Coral that can be found in areas with poor footing. If they sense the presence of an approaching threat, they attack by releasing a cloud of spores. Drop items: | |
Targanean | LV: 11 HP: 144 Str: 104 Def: 194 Exp: 50 Wk: |
Crustaceans that populate areas with many peaks and valleys. When hunting, they use their powerful legs to leap into the air and crush the skulls of their prey. Drop items: | |
Pinha | LV: 12 HP: 122 Str: 104 Def: 71 Exp: 69 Wk: |
Ferocious predatory fishes that travel in schools. They swim through the water at high speeds, devouring any prey they can find. Drop items: | |
Gwaranga | LV: 13 HP: 2640 Str: 140 Def: 110 Exp: 1040 Wk: |
Giant crabs covered in a thick, rigid carapace. They spew a poisonous mist to subdue their prey before crushing it in their powerful pincers. Drop items: | |
Roaring Seashore | |||
Lugaes | LV: 12 HP: 149 Str: 143 Def: 104 Exp: 14 Wk: |
Large Seabirds that populate the coast. Acting careless around them is a good way to end up impaled by their sharp beaks. Drop items: | |
Pewd | LV: 22 HP: 393 Str: 156 Def: 150 Exp: 37 Wk: |
Strange plants that are somehow able to move on their own. They defend themselves by spitting large seeds, but their overall ecology remains a mystery. Drop items: | |
Grimodo | LV: 23 HP: 333 Str: 179 Def: 178 Exp: 45 Wk: None |
Flightless bird that were once believed to be extinct. They run very fast, and peck relentlessly with their hard beaks as their main attack. Drop items: | |
Great River Valley | |||
Doona | LV: 15 HP: 304 Str: 139 Def: 76 Exp: 25 Wk: None |
Large beetles that populate forested areas. They bore into trees with their large horns. Be careful not to let them swarm you. Drop items: | |
Splart | LV: 15 HP: 172 Str: 111 Def: 149 Exp: 29 Wk: |
A species of fly that has grown to enormours size. Their abdomens are enlarged due to an accumulation of fluid, which they scatter about haphazardly. Drop items: | |
Rikad | LV: 16 HP: 270 Str: 130 Def: 324 Exp: 34 Wk: |
Aggressive crustaceans that prefer coastal areas. They are particularly adept at spewing foamy bubbles. If you get too close, they will pinch your shins. Drop items: | |
Sangator | LV: 17 HP: 239 Str: 169 Def: 136 Exp: 43 Wk: |
Dangerours worms that populate the coast. They burrow beneath the sand, then suddenly attack from below. Watch your steps as you walk along the beach. Drop items: | |
Illmodo | LV: 17 HP: 239 Str: 141 Def: 131 Exp: 43 Wk: None |
Flightless birds that were once believed to be extinct. When threatened, they charge to build up momentum before pecking the threat with their oversized beaks. Drop items: | |
Spoun | LV: 18 HP: 7080 Str: 313 Def: 148 Exp: 497 Wk: None |
An unusual-looking species of carnivorous plant. They spray their seeds to weaken prey before they devouring it, thus further propagating their species and expanding their habitat. Drop items: | |
Waterfall Grotto | |||
Cramatange | LV: 24 HP: 348 Str: 200 Def: 199 Exp: 34 Wk: None |
Giant mushrooms that grow in the dark. They are dangerous to approach due to the paralytic spores they unleash. When exposed to light, they shrink down to over half their size. Drop items: | |
Ercaota | LV: 24 HP: 521 Str: 204 Def: 187 Exp: 37 Wk: |
Amphibians that live inside the Waterfall Grotto. They can inflate their chin sacs and have distinct croaks. Exposure to light will cause them to faint. Drop items: | |
Beast Hills | |||
Werecus | LV: 17 HP: 279 Str: 143 Def: 96 Exp: 36 Wk: None |
Large wolves covered in blue fur. They are capable of leaping great distances. In fact, one leaping attack is usually enough to kill most creatures. Drop items: | |
Buldebeet | LV: 18 HP: 1990 Str: 170 Def: 136 Exp: 182 Wk: None |
Massive, short-tempered beasts covered in thick, long fur. They have a tendency to charge at anything that moves, so try not to get too close to them. Drop items: | |
Eroded Valley | |||
Staeda | LV: 19 HP: 254 Str: 162 Def: 199 Exp: 196 Wk: None |
Poisonous spiders that populate humid areas. They produce a special toxin that can blind their victims. Exposure to light will cause them to faint. Drop items: | |
Zupig | LV: 20 HP: 284 Str: 176 Def: 98 Exp: 198 Wk: |
Bats that live in dark areas on the island. They emit a paralyzing cry upon detecting a threat. Exposure to light will cause them to faint. Drop items: | |
Angveetle | LV: 21 HP: 300 Str: 169 Def: 221 Exp: 426 Wk: |
Insects that fly around in valleys. They can bore holes in rocks using their powerful mandibles and proboscises. Drop items: | |
Tyrondor | LV: 22 HP: 1360 Str: 226 Def: 174 Exp: 2001 Wk: |
An unusual-looking species of bird found in canyons. They prefer the taste of decaying flesh, leaving their kills to rot before they feed on them. Drop items: | |
Bullfrondon | LV: 35 HP: 9740 Str: 412 Def: 374 Exp: 2051 Wk: None |
Large amphibians that lurk in dark areas. They prefer to wedge themselves in snug spaces to rest. When angered, they thrash about in a violent rampage. Drop items: | |
Weathervane Hills | |||
Morobadessa | LV: 23 HP: 337 Str: 193 Def: 183 Exp: 25 Wk: None |
A species of monkey that populates the Isle of Seiren. They throw rocks and stones to stun their prey, and display other intelligent behaviors. Drop items: | |
Popatobeet | LV: 24 HP: 2030 Str: 358 Def: 244 Exp: 91 Wk: None |
Massive, short-tempered beasts that inhabit the plateau. They can crush boulders with their wide jaws and powerful teeth. Drop items: | |
Headwater Falls | |||
Gyashark | LV: 25 HP: 429 Str: 314 Def: 187 Exp: 41 Wk: None |
Ferocious fish that have been sighted on land. Their mouths are lines with poisonous, razor-sharp teeth. They attack in schools to take down prey. Drop items: | |
Underground Water Vein | |||
Gidol | LV: 51 HP: 1390 Str: 613 Def: 1398 Exp: 432 Wk: |
A species of scaphopod found throughout the Gaete Sea. When threatened, they release special spores to protect themselves. Drop items: | |
Velgyashark | LV: 53 HP: 13000 Str: 872 Def: 628 Exp: 4546 Wk: None |
Gyasharks that have survived to reach full maturity. These apex predators of the deep swim through the ocean, eating any creature they can wrap their jaws around. Drop items: | |
Longhorn Coast | |||
Gulugaes | LV: 23 HP: 272 Str: 246 Def: 113 Exp: 41 Wk: |
Enormous seabirds that inhabit the coast. Despite their beautiful appearance, they obsessively seek out prey in order to satify their vast appetites. Drop items: | |
Gwarrab | LV: 25 HP: 6960 Str: 356 Def: 378 Exp: 6960 Wk: |
Giant crabs covered in a thick, rigid carapace. Feeding on large fish, they spew a poisonous mist to subdue their prey before crushing it in their powerful pincers. Drop items: | |
Water and Wood Hills | |||
Hermitocon | LV: 24 HP: 354 Str: 775 Def: 124 Exp: 37 Wk: |
Unusual plants that move about freely on land. They wil snap your shins if you do not watch where you step. Drop items: | |
Schlamm Jungle | |||
Bicillus | LV: 25 HP: 331 Str: 243 Def: 174 Exp: 146 Wk: |
Leeches often found in swamps and bogs. They attach themselves to living creatures to drink their blood, only detaching themselves once they've had their fill. Drop items: | |
Shotsolla | LV: 26 HP: 426 Str: 219 Def: 209 Exp: 373 Wk: |
Carnivorous plants that grow in marshlands. They secrete a paralytic mucus which immobilizes any living creature that comes in contact with it. Drop items: | |
Lugaadi | LV: 26 HP: 383 Str: 230 Def: 182 Exp: 419 Wk: |
Strange murderous fish that lurk in the mud. They have poor eyesight so they rely on their sense of small, emerging from the swamp to attack when they sense prey. Drop items: | |
Salamandine | LV: 27 HP: 1770 Str: 307 Def: 318 Exp: 2138 Wk: None |
Enormous amphibians that populates swamps. They have voracious appetites, and can even swallow a human whole with their oversized jaws. Drop items: | |
Gendarme Mountain | |||
Zagroon | LV: 30 HP: 408 Str: 254 Def: 245 Exp: 299 Wk: None |
Small rodents covered in needle-like fur. Having adapted to mountain environments, they can quickly traverse rocky terrain. Drop items: | |
Neydeek | LV: 31 HP: 500 Str: 276 Def: 596 Exp: 282 Wk: |
Rock snakes covered in scales harder than metal. Due to their poor eyesight, they hunt prey by sensing its body heat. Their venomous bite contains a potent paralytic. Drop items: | |
Zaspion | LV: 33 HP: 11300 Str: 424 Def: 298 Exp: 787 Wk: None |
Giant scorpions that lurk in rocky regions. Their tail stingers contain vast amounts of potent venom, allowing them to prey on creatures much larger than themselves. Drop items: | |
West Foot of Gendarme | |||
Shabil | LV: 30 HP: 452 Str: 255 Def: 269 Exp: 243 Wk: |
A species of fly that darts nimbly through the air. They mainly feed on tree nectar, which gives them a sweet taste to the badessa that prey upon them. Drop items: | |
Badessa | LV: 30 HP: 482 Str: 259 Def: 259 Exp: 299 Wk: None |
Monkeys that populate the plateaus. Their behaviors suggests that they are highly intelligent. They often gather in large troops to form hunting parties. Drop items: | |
Masquerd | LV: 31 HP: 469 Str: 152 Def: 510 Exp: 303 Wk: |
Large ants with hard heads. They form huge colonies inside nests that they build themselves. They spray anything that approaches their nest with a stinging, flammable acid. Drop items: | |
Warsadessa | LV: 37 HP: 8900 Str: 424 Def: 267 Exp: 2305 Wk: None |
Monkeys that populate the plateaus. They are the leader of the badessa hunting parties and will not tolerate any creature trespassing in their territory. Drop items: | |
Mountain Pinnacle Trail | |||
Befael | LV: 35 HP: 546 Str: 308 Def: 285 Exp: 283 Wk: None |
Parasitic fungi that attach themselves to land-dwelling arthropods. They completely control their host's behavior, maneuvering them to find places suitable for survival. Drop items: | |
Dictyon | LV: 36 HP: 590 Str: 342 Def: 224 Exp: 351 Wk: None |
Primitive insects covered in sharp spines. Their strange appearance is unlike that of any other insect. Their bodies contain trace amounts of poison. Drop items: | |
Galban | LV: 37 HP: 6140 Str: 442 Def: 676 Exp: 1505 Wk: |
Large beasts covered in a thick shell. They use their long tongues to reach between rocks and eat insects. They will use their large bodies to crush anything that poses a threat. Drop items: | |
Titis Primeval Forest | |||
Jeld | LV: 36 HP: 795 Str: 366 Def: 483 Exp: 260 Wk: |
Giant oozes that proliferate throughout the Primeval Forest. They are riddled with unknown pathogens. Their bodies are coated with a poisonout mucus that paralyzes on contact. Drop items: | |
Fureoanton | LV: 36 HP: 1390 Str: 390 Def: 289 Exp: 1390 Wk: |
Enormous primitive flying insects. With their powerful mandibles, they can devour smaller Primordials. They can also spray poison from their tails. Drop items: | |
Vivine | LV: 37 HP: 5850 Str: 484 Def: 382 Exp: 1505 Wk: None |
Enormous carnivorous plants that can move about. They eject seeds from their maw to capture prey. They can also spray spores containing a paralyzing agent. Drop items: | |
Temple of the Great Tree | |||
Ratni | LV: 39 HP: 619 Str: 332 Def: 324 Exp: 988 Wk: None |
Rodents that populate the ruins. They swing their clubs at anything that dares to encroach upon their territory. Drop items: | |
Ratnilarda | LV: 39 HP: 7350 Str: 435 Def: 403 Exp: 4533 Wk: None |
Ratnis that have grown large and fat over the years. What they lack in agility, they more than make up for with brute strength. Drop items: | |
Stone Pillar Wind Cave | |||
Nidoras | LV: 40 HP: 531 Str: 340 Def: 229 Exp: 115 Wk: None |
A species of coral found at high elevation, in areas with poor footing. Their limbs are covered in countline spines, which they swing at anything that threatens them. Drop items: | |
Zaroz | LV: 41 HP: 995 Str: 428 Def: 273 Exp: 149 Wk: |
Strange creatures that dart through the air at high speed. They attach themselves to other creatures to absorb their bodily fluids. Upon death, they completely disintegrate. Drop items: | |
Towal Highway | |||
Zentipede | LV: 40 HP: 1340 Str: 446 Def: 365 Exp: 1723 Wk: None |
Enormous centipedes that roam the abandoned highway. They feed by vomiting a poisonous corrosive acid on their prey and consuming the melted flesh. Drop items: | |
Horndagh | LV: 41 HP: 1850 Str: 498 Def: 440 Exp: 2882 Wk: None |
Rams that sport a magnificent set of horns. They were believed to have gone extinct. Their calm disposition belies their tremendous strength. Drop items: | |
Baja Tower | |||
Uni-Attacker | LV: 42 HP: 675 Str: 469 Def: 330 Exp: 671 Wk: None |
Mechanisms animated by Essence, created to guard against trespassers. These knights patrol the inside of Baja Tower, and charge at intruders with their lances. Drop items: | |
Xivega | LV: 43 HP: 975 Str: 385 Def: 360 Exp: 864 Wk: None |
Mechanisms animated by Essence, created to guard against trespassers. Stationed throughout Baja Tower, they attempt to freeze any intruders that cross their paths. Drop items: | |
Masquard | LV: 44 HP: 8440 Str: 498 Def: 890 Exp: 6252 Wk: |
Enormous mechanisms animated by Essence, created to guard against trespassers. These powerful weapons come to life at the first sign of intruders, but remain dormant otherwise. Drop items: | |
Nostalgia Cape | |||
Moreel | LV: 44 HP: 932 Str: 491 Def: 473 Exp: 1398 Wk: |
Dangerous worm that populate coastal areas. They burrow beneath the sand to ambush their prey. Sometimes they vomit seawater that they keep stored within their bodies. Drop items: | |
Pervastera | LV: 46 HP: 15200 Str: 675 Def: 381 Exp: 8437 Wk: None |
Giant sea stars believed to be an offshoot of Vastera. They will eat anything they can wrap their arms around. Their full-body tackle can incapacitate most creatures. Drop items: | |
East Coast Cave | |||
Gibo | LV: 46 HP: 744 Str: 595 Def: 377 Exp: 1646 Wk: None |
A species of scaphopod that inhabit dry coastal regions. They sense other creatures by detecting their body heat. When threatened, they fire off clouds of red spores. Drop items: | |
Kedah Bommy | LV: 47 HP: 8310 Str: 810 Def: 1218 Exp: 8605 Wk: None |
Toxic creatures seen sporadically around the Gaete Sea. Their bodily fluid can induce paralysis, and they also spew a highly poisonous mist. Drop items: | |
Pirate Ship Eleftheria | |||
Zokru | LV: 47 HP: 768 Str: 679 Def: 409 Exp: 877 Wk: None |
Reanimated skeletons of dead pirates, cursed to repeat their last actions as living people. They will rise again to fight against intruders. Drop items: Note: Requires Purifying Bells to kill | |
Catablepne | LV: 48 HP: 802 Str: 545 Def: 418 Exp: 1927 Wk: None |
Abnormally large barnacles. Incapable of moving, they extend a tongue-like appendage to ensnare prey. Drop items: | |
Gilkyra | LV: 48 HP: 4490 Str: 577 Def: 700 Exp: 14595 Wk: None |
Bizarrely proportioned mantis shrimp. They are strong enough to punch hole in ship hulls and send them sinking to the bottom of the ocean. Drop items: | |
Archeozoic Chasm | |||
Daile | LV: 50 HP: 1090 Str: 538 Def: 904 Exp: 1017 Wk: |
Juvenile land-dwelling turtles with sharp, spiny shells. They spin around like tops to sadistically shred their enemies to pieces. Drop items: | |
Dustalpho | LV: 52 HP: 768 Str: 608 Def: 440 Exp: 973 Wk: None |
A species of ancient coral that inhabit dark, moist areas. When they feel threatened, they release pungent, irritating spores into the air. Drop items: | |
Gerub | LV: 51 HP: 12900 Str: 693 Def: 381 Exp: 6763 Wk: None |
Enormous sea anemones believed to be Promordials. They attach themselves to rocks, which prevents them from moving, and spray corrosive acid at distant foes. Drop items: | |
Dornicle | LV: 53 HP: 15700 Str: 542 Def: 443 Exp: 5958 Wk: None |
Large land-dwelling turtles with sharp, spiny shells. Their powerful jaws can rend flesh and crush bone. An organ in their body allows them to store and release electricity. Drop items: | |
Vista Ridge | |||
Gulengen | LV: 54 HP: 1270 Str: 522 Def: 536 Exp: 1306 Wk: |
Prehistoric flowers that move by rolling their body. They mainly feed on carrion, but have been known to hunt live prey on occasion. Drop items: | |
Gricust | LV: 54 HP: 901 Str: 567 Def: 457 Exp: 1065 Wk: None |
Primitive insects that will eat anything and everything. Traveling as one big swarm, they envelop their prey and meticulously strip the flesh from its bones. Drop items: | |
Gilaaf | LV: 55 HP: 3540 Str: 693 Def: 538 Exp: 6035 Wk: None |
Giant beetles that populate the hillside. Agile despite their size, they use their powerful hammer-like arms to crush prey. Drop items: | |
Lodinia Marshland | |||
Frogeous | LV: 54 HP: 1370 Str: 567 Def: 738 Exp: 859 Wk: |
Primitive amphibians that populate swamps. They may look silly, but their toxic tongue can peel the flesh off their prey's bones. Drop items: | |
Redricora | LV: 54 HP: 901 Str: 486 Def: 457 Exp: 992 Wk: None |
These unusual-looking ancient fish will suddenly leap out of the water to gobble up prey flying above them. Drop items: | |
Valquito | LV: 55 HP: 3900 Str: 693 Def: 891 Exp: 7008 Wk: |
Massive blood-sucking insects that inhabit swamps and vomit blood at enemies. Sometimes their large pronpscises impale the victime, rendering them unable to drink its blood. Drop items: | |
Dandale | LV: 62 HP: 15500 Str: 1109 Def: 1685 Exp: 9317 Wk: None |
Large, violent beasts that inhabit the marshlands. Hyperaggressive and overwhelmingly strong, they are incredibly difficult to confront in battle. Drop items: | |
Bolado Monastery | |||
Caim Basch | LV: 47 HP: 1010 Str: 492 Def: 165 Exp: 187 Wk: None |
Reptilian beastman that have made the monestary their nestling ground. They clumsily wield bows and arrows to fight off intruders. Drop items: | |
Caim Dahn | LV: 48 HP: 1110 Str: 622 Def: 399 Exp: 239 Wk: None |
Reptilian beastmen that have made the monastery their nestling ground. They have learned the use of basic tools, and wield dual clubs to fight off intruders. Drop items: | |
Submerged Cemetery | |||
Zosh | LV: 54 HP: 1190 Str: 534 Def: 405 Exp: 236 Wk: None |
Skeletal fish that travel in schools, feeding on dead flesh and lingering souls. They reanimate no matter how many times they are killed, making them especially dangerous. Drop items: Note: Requires Purifying Bells to kill | |
Bunymembo | LV: 53 HP: 7080 Str: 638 Def: 859 Exp: 1423 Wk: None |
Mutated toxic organisms that are spotted occasionally in the Gaete Sea. They congregate in polluted areas, absorbing toxins so they can spread them elsewhere. Drop items: | |
Valley of Kings | |||
Gorba | LV: 57 HP: 978 Str: 687 Def: 342 Exp: 1485 Wk: None |
Scavenger ver4min that feed on decomposing corpses. They have since acquired a taste for living flesh, seeking out fresh meat to grow fat on. Drop items: | |
Dhampul | LV: 57 HP: 2750 Str: 564 Def: 923 Exp: 1692 Wk: None |
Fire-spewing guardians put in place to repel intruders. No matter how many times they are destroyed, they will reanimate themselves. Drop items: Note: Requires Purifying Bells to kill | |
Fabnir | LV: 58 HP: 1610 Str: 609 Def: 488 Exp: 1176 Wk: None |
Undead guardians that roam the tomb, armed with fire bombs and dull sowrds. No matter how many times they are destroyed, they will reanimate themselves. Drop items: Note: Requires Purifying Bells to kill | |
Force Garmr | LV: 59 HP: 19600 Str: 681 Def: 504 Exp: 13428 Wk: None |
Undying sentries of the Valley of Kings, who use their giant axes and scorching flames to fight off intruders. So long as the flame in their chest still burns, they cannot truly die. Drop items: Note: Requires Purifying Bells to kill | |
Silent Tower | |||
Chuchu Batusi | LV: 71 HP: 1430 Str: 705 Def: 542 Exp: 3038 Wk: |
A rare breed of island bat. They are very nimble and hunt in large colonies. Drop items: | |
Xeno-Attacker | LV: 72 HP: 1330 Str: 871 Def: 1047 Exp: 4012 Wk: None |
Mechanisms animated by Essence. Guardians of the fallen tower, they charge at intruders with their lances. Drop items: | |
Mata Maguff | LV: 74 HP: 21400 Str: 781 Def: 1195 Exp: 11305 Wk: |
Enormous mechanisms animated by Essence. They are still powerful despite their antiquity, thanks in large part to their various modifications. Drop items: | |
Octus Overlook | |||
Vula-Menua | LV: 64 HP: 1350 Str: 720 Def: 840 Exp: 1956 Wk: None |
Mysterious entities near the Ocean Path. They shoot balls of light to paralyze intruders. Their alien appearance inspires primal terror in all who look upon them. Drop items: | |
Vula-Marut | LV: 65 HP: 14500 Str: 684 Def: 704 Exp: 6377 Wk: None |
Alien masses of consciousness near the Ocean Path. They store genetic material within themselves, and seek out new living organisms to vivisect and assimilate. Drop items: | |
Vulo-Menua | LV: 67 HP: 1420 Str: 754 Def: 879 Exp: 1543 Wk: None |
Mysterious entities near the Frozen Path. They shoot balls of light to freeze intruders. Their alien appearance inspire primal terror in all who look upon them. Drop items: | |
Vulo-Marut | LV: 68 HP: 15300 Str: 581 Def: 737 Exp: 4929 Wk: None |
Alien masses of consciousness near the Frozen Path. They store genetic material within themselves, and seek out new living organisms to vivisect and assimilate. Drop items: | |
Vunu-Menua | LV: 70 HP: 1500 Str: 788 Def: 918 Exp: 1369 Wk: None |
Mysterious entities near the Insectoid Path. They shoot balls of light to poison intruders. Their alien appearance inspire primal terror in all who look upon them. Drop items: | |
Vunu-Marut | LV: 71 HP: 16000 Str: 607 Def: 770 Exp: 5169 Wk: None |
Alien masses of consciousness near the Insectoid Path. They store genetic material within themselves, and seek out new living organisms to vivisect and assimilate. Drop items: | |
Vuno-Menua | LV: 73 HP: 1570 Str: 823 Def: 958 Exp: 1294 Wk: None |
Mysterious entities near the Sky Path. They shoot balls of light to burn intruders. Their alien appearance inspire primal terror in all who look upon them. Drop items: | |
Vuno-Marut | LV: 74 HP: 16800 Str: 633 Def: 803 Exp: 5097 Wk: None |
Alien masses of consciousness near the Sky Path. They store genetic material within themselves, and seek out new living organisms to vivisect and assimilate. Drop items: | |
Zindare | LV: 66 HP: 14100 Str: 764 Def: 940 Exp: 21869 Wk: None |
Hexagram guardian within the Octus Overlook. It uses its powerful mandibles to crush intruders. It is also capable of spitting a corrosive, poisonous fluid. Drop items: | |
Superion | LV: 66 HP: 19500 Str: 1006 Def: 1113 Exp: 25433 Wk: None |
Hexagram guardian within the Octus Overlook. Its powerful body can withstand all manner of attack. It tramples over intruders with its overwhelming strength. Drop items: | |
Abyss Bloom | LV: 66 HP: 29400 Str: 1281 Def: 583 Exp: 29415 Wk: None |
Hexagram guardian within the Occtus Overlook. It fires balls of light to immobilze intruders, leaving them defenseless as it absorbs the nutrients from their bodies. Drop items: | |
Deanafrog | LV: 69 HP: 20500 Str: 899 Def: 748 Exp: 17644 Wk: None |
Hexagram guardian within the Octus Overlook. It does not move, preferring instead to grab intruders with its huge tongue ans swallow them whole. Drop items: | |
Chronotylan | LV: 69 HP: 22100 Str: 1053 Def: 689 Exp: 20773 Wk: None |
Hexagram guardian within the Overlook. It uses the electricity that arcs from its body to toy with intruders before sinking its powerful jaws into them. Drop items: | |
Blightsoul | LV: 69 HP: 23700 Str: 972 Def: 983 Exp: 24302 Wk: None |
Hexagram guardian within the Octus Overlook. Using its breath weapon and unparalleled sword skills, it fights until all intruders have been slaughtered. Drop items: | |
Audibax | LV: 72 HP: 24900 Str: 871 Def: 1047 Exp: 31263 Wk: None |
Hexagram guardian within the Octus Overlook. Fueled by an inexhaustible power source, it absolutely will not stop fighting, ever, until all intruders are dead. Drop items: | |
Palladiosage | LV: 72 HP: 26700 Str: 759 Def: 781 Exp: 36159 Wk: None |
Hexagram guardian within the Octus Overlook. Its mandibles can bite through any material. Once it notices an intruder, it will not stop pursuing them until they are dead. Drop items: | |
Desmagazel | LV: 75 HP: 17800 Str: 979 Def: 5421 Exp: 34440 Wk: None |
Hexagram guardian within the Octus Overlook. It deals with intruders by spewing a toxic mist, then ripping them apart with its destructive pincers. Drop items: | |
Duskova | LV: 75 HP: 20900 Str: 846 Def: 1345 Exp: 39832 Wk: None |
Hexagram guardian within the Octus Overlook. It tackles intruders to momentarily stun them before ripping them apart with its monstrous claws. Drop items: | |
Ocean Path | |||
Squeed | LV: 66 HP: 1600 Str: 622 Def: 866 Exp: 3885 Wk: None |
Primitive creatures that dwell along the Ocean Path. These missing links between plant and animal spit black balls of gunk at intruders. Drop items: | |
Zanvis | LV: 65 HP: 1180 Str: 558 Def: 574 Exp: 2790 Wk: |
Prehistoric marine creatures that populate the Pcean Path. Seemingly unintelligent, it endlessly patrols a same area over and over, biting anything that gets within reach. Drop items: | |
Frozen Path | |||
Trema | LV: 68 HP: 2880 Str: 641 Def: 1099 Exp: 1598 Wk: |
Primitive crustaceans found along the Frozen Path. They appear suddenly from the ground and ceiling. With their excellent eyesight, they can track a target for melyes. Drop items: | |
Giganess | LV: 69 HP: 4600 Str: 777 Def: 1003 Exp: 5990 Wk: None |
Ancient warriors that roam the Frozen Path. These lumbering foes can fell intruders with a signle powerful blow from their humongous axes. Drop items: | |
Insectoid Path | |||
Elpion | LV: 71 HP: 1240 Str: 1273 Def: 1416 Exp: 2040 Wk: None |
A plant-insect hybrid that populates the Insectoid Path. The projectiles they fire split upon hitting a target. They have a tendency to remain in one place. Drop items: | |
Prugeccia | LV: 71 HP: 3880 Str: 759 Def: 604 Exp: 3779 Wk: |
Huge insects that roam the Insectoid Path. They use their proboscises to flay the flesh from their prey. By smashing the ground, they can destroy footholds and walkways. Drop items: | |
Sky Path | |||
Palejeni | LV: 74 HP: 1970 Str: 966 Def: 803 Exp: 4281 Wk: None |
Unusual creatures that populate the Sky Path. They try to destroy intruders by inhaling their life fprce. Having fused with the Sky Path, they are incapable of moving themselves. Drop items: | |
Oroodanyo | LV: 75 HP: 1320 Str: 791 Def: 984 Exp: 3459 Wk: None |
Unusual creatures that populate the Sky Path. They can summon meteors from the sky. Their true physical appearance is incomprehensible to the human mind. Drop items: | |
Selection Sphere | |||
Morx | LV: 78 HP: 1600 Str: 737 Def: 664 Exp: 1638 Wk: None |
Otherworldly entities that inhabit the Selection Sphere. These creatures are neither plant nor animal. Supposedly they feed on human souls. Drop items: | |
Hanmorph | LV: 78 HP: 19400 Str: 1101 Def: 730 Exp: 16062 Wk: None |
Otherworldly judges who guard the Selection Sphere. Fiercely intelligent, they know powerful techniques for fending off intruders. Drop items: | |
Abyss of Origin | |||
Prahni-Va | LV: 69 HP: 1820 Str: 685 Def: 558 Exp: 13389 Wk: |
Primordial lifeforms that scuttle about the abyss. Their behavior is purely instintual. When they detect other creatures, they attack them to siphon their nutrients. | |
Voh-Adoh | LV: 71 HP: 20400 Str: 926 Def: 609 Exp: 67489 Wk: None |
Primordial lifeforms that scuttle about in the abyss. They appear to be vaious creatures in a state of conjunctive symbiosis. Their innards are rife with various materials. Drop items: | |
full list -edit |
Primordials[]
Image | Name | Stats | Description |
---|---|---|---|
Primordials | |||
Meraldius | LV: 33 HP: 4510 Str: 521 Def: 968 Exp: 2652 Wk: None |
Large Primordials with armored backs. These slow-moving creatures are astonishingly strong. Standard weapons are ineffective againt them. Drop items: | |
Zakobanis | LV: 34 HP: 18500 Str: 705 Def: 263 Exp: 3486 Wk: None |
Large Primordials with armored backs. They are similar to Meraldius, only more active. They become very aggressive when intruders enter their territory. Drop items: | |
Paracelsis | LV: 35 HP: 1090 Str: 450 Def: 331 Exp: 378 Wk: None |
Juvenile Primordials with adorable appearance. They are highly intelligent, luring prey back to their pack so they can devour it as a group. Drop items: | |
Sergesius | LV: 37 HP: 6190 Str: 540 Def: 375 Exp: 2255 Wk: None |
Fully matured Paracelsis. They are highly intelligent, preying on the eggs of other Primordials and taking over their nests. Drop items: | |
Guanodon | LV: 38 HP: 15900 Str: 547 Def: 139 Exp: 2224 Wk: None |
Hard-headed Primiordials that populate the plateaus in great numbers. They are very territorial, and will attack anything they perceive to be a threat. Drop items: | |
Parekhan | LV: 39 HP: 13600 Str: 561 Def: 418 Exp: 4238 Wk: None |
Winged Primordials capable of flight. While airborne, they can launch a flurry of dangerous aerial attacks. Drop items: | |
Gigantyrannus | LV: 42 HP: 22100 Str: 889 Def: 731 Exp: 4107 Wk: None |
Extremely violent Primordials. With their raw power and brutal disposition, these apex predators prey on every living creature. They are very difficult to take down. Drop items: | |
Beodaren | LV: 47 HP: 17800 Str: 712 Def: 395 Exp: 2161 Wk: None |
Primordials with distinct bills. Due to their poor vision, they locate prey by sensing the sound of its footsteps against the ground. Drop items: | |
Dogosecops | LV: 55 HP: 24300 Str: 823 Def: 721 Exp: 3143 Wk: None |
Enormous Primordials with prominent horns. Generally docile, they are content to graze unless angered, at which point they charge straight at their aggressor. Drop items: | |
Valvalchia | LV: 56 HP: 8290 Str: 908 Def: 459 Exp: 3281 Wk: None |
Vicious, cunning Primordials that hunts in packs to pursue their prey. Drop items: | |
Hydroskelo | LV: 56 HP: 21700 Str: 1000 Def: 851 Exp: 8154 Wk: None |
Territorial Primordials that prefer damp area. They are much more agile underwater, where they can drag prey below the surface. Drop items: | |
Eldebronto | LV: 63 HP: 19900 Str: 1074 Def: 997 Exp: 5085 Wk: None |
The oldest species of Saurian to live in the sanctuary, near bodies of pure water. Though normally very docile, they will defend themselves if they feel threatened. Drop items: | |
Dyrodox | LV: 80 HP: 46600 Str: 1633 Def: 1404 Exp: 45101 Wk: None |
At roughly 50 melye in length, this species of Primordial is the largest on record. Its attack are devastating, but it will only attack in self-defense. Drop items: | |
Giesaur | LV: 60 HP: 8880 Str: 768 Def: 528 Exp: 2169 Wk: None |
An unusually swift species of Primordial. Boasting unmatched speed and stamina, they also possess an organ that allows them to spew electricity from their mouths. Drop items: | |
Primarivaur | LV: 63 HP: 24800 Str: 1261 Def: 586 Exp: 5085 Wk: None |
Mysterious winged Primordials. Their flight capabilities are somewhat limited. Nevertheless, they can still swoop down and slaughter prey in an instant. Drop items: | |
Dictidoadus | LV: 68 HP: 32700 Str: 1218 Def: 808 Exp: 11182 Wk: None |
Mysterious Primordials that shake their enormous bodies, releasing flame that burn everything around them. Their vision is poor, so they track their prey by scent. Drop items: | |
full list -edit |
Extra Enemies[]
Image | Name | Stats | Description |
---|---|---|---|
Extra | |||
Hyupper | LV: 23 HP: 893 Str: 272 Def: 190 Exp: 138 Wk: None |
Verminous insects that feed on plant life. They leap very far, slicing with their bladed heads. Not a single blade of grass is left standing after a swarm passes though. Drop items: | |
Orclash | LV: 28 HP: 2270 Str: 310 Def: 542 Exp: 1445 Wk: None |
Ferocious fish that have been sighted on land. Their bites are powerful enough to crush boulders. Even on land, they can charge at frightening speeds. Drop items: | |
Agiagila | LV: 32 HP: 12000 Str: 381 Def: 289 Exp: 1235 Wk: |
An ominous bird that inhabits the Great River Canyon. It prefers to hunt inland, killing prey and waiting for it to rot before it starts to feed. Drop items: | |
Graduna | LV: 42 HP: 1300 Str: 439 Def: 613 Exp: 545 Wk: None |
Large beetles that inhabit rocky regions. They have a tendency to fling rocks with their large horns, which often results in rockslides. Drop items: | |
Valkyra | LV: 55 HP: 9060 Str: 772 Def: 1821 Exp: 3876 Wk: None |
Enormous prehistoric mantis shrimp. They are capable of punching holes in boulders, and wreak havoc in the ruins of Eternia. Drop items: | |
Vespa | LV: 25 HP: 331 Str: 279 Def: 131 Exp: 85 Wk: |
Aggressive flying insects, they dart in all directions at blinding speed before attempting to sting their target. They often appear in swarms, so caution is advised. Drop items: | |
Nespa | LV: 25 HP: 369 Str: 209 Def: 9999 Exp: 157 Wk: None |
A hanging vespa hive. When struck, the vespas inside swarm, enraged, but the delicious honey inside is worth the stings. Drop items: | |
Giruvespa | LV: 45 HP: 721 Str: 704 Def: 287 Exp: 516 Wk: |
Aggressive flying insects, they fly at blinding speed, attempting to sting their target. They often appear in swarms, so caution is advised. Drop items: | |
Girunespa | LV: 45 HP: 730 Str: 381 Def: 9999 Exp: 643 Wk: None |
A hanging giruvespa hive. When struck, the giruvespas inside swarm, enraged, but the delicious honey inside is worth the stings. Drop items: | |
Master Kong | LV: 38 HP: 17600 Str: 354 Def: 415 Exp: 5867 Wk: None |
The only ape of his kind living on the Isle of Seiren. If you get on his good side by feeding him a ripe mango, he will teach you his secret techniques. | |
Silvia | LV: 60 HP: 39000 Str: 724 Def: 873 Exp: 30911 Wk: None |
A legendary warrior who fought to great acclaim in the Romun Coliseum. She swings her sword like a raging storm, astonishing her opponents and the captive audience. Note: Adol is mandatory to be in the active party | |
Mephorash | LV: 80 HP: 134000 Str: 1223 Def: 749 Exp: 193305 Wk: None |
An ancient weapon, built for mass destruction. Though it was never finished, it is more than capable of destroying intruders with its four arms. | |
Melaiduma | LV: 99 HP: 144000 Str: 1403 Def: 1439 Exp: 468512 Wk: None |
A golem that lies deep beneath the Lingdom of Eternia. It no longer remembers what it was meant to protect, only that it must destroy all that it sees. Note: As end boss of Former Sanctuary Crypt | |
full list -edit |
Eternia Kingdom enemies[]
Image | Name | Stats | Description |
---|---|---|---|
Kingdom of Eternia | |||
Gorengen | LV: 42 HP: 480 Str: 242 Def: 197 Exp: 1837 Wk: None |
Prehistoric flowers that roll by moving their body. They reside in windy canyons and feed on carrion. Drop items: | |
Zaspeony | LV: 44 HP: 495 Str: 280 Def: 369 Exp: 2277 Wk: None |
Primitive scorpions found near highway. They attack with their powerful pincers and use their tails to inject a paralyzing venom. Drop items: | |
Skelps | LV: 46 HP: 682 Str: 266 Def: 185 Exp: 2053 Wk: None |
Parasitic carnivorous plants. They extend their long, leafy limbs to siphon nutrients from prey. Drop items: | |
Gerasecops | LV: 52 HP: 5230 Str: 453 Def: 480 Exp: 10949 Wk: None |
Enormous Saurians with prominent horns. Generally docile, they are content to graze unless angered, at which point they charge straight at their aggressor. Drop items: | |
Montsolia | LV: 48 HP: 774 Str: 346 Def: 381 Exp: 2397 Wk: None |
Carnivorous plants that grow in the hillside. When facing creatures too big for them to devour, they spray them with stomach acid and attempt to flee. Drop items: | |
Soldiant | LV: 55 HP: 891 Str: 577 Def: 1996 Exp: 1364 Wk: None |
Large ants that lived during the Eternian era. When their food supplies run low, they appear on land to forage. They spray a stinging acid that freezes on contact. Drop items: | |
Coelavalvalo | LV: 58 HP: 4930 Str: 523 Def: 484 Exp: 1653 Wk: None |
A cunning and aggressive species of Saurian. Somehow, they took advantage of the recent commotion to enter a restricted area, where they began multiplying. Drop items: | |
Toadius | LV: 57 HP: 978 Str: 413 Def: 501 Exp: 1129 Wk: None |
Primitive amphibians that live in the marshland. They'll eat nearly anything, spitting out gastric acid to soften their prey before consuming it. Drop items: | |
Jaegantyrannus | LV: 55 HP: 15800 Str: 495 Def: 721 Exp: 16490 Wk: None |
Brutal Saurians, considered tyrants by many due to their immense power. Though rare, they attack the highway often enough that travelers fear becoming their next meal. Drop items: | |
Madroskelo | LV: 60 HP: 26300 Str: 481 Def: 712 Exp: 14907 Wk: None |
Mutated Saurians that inhabit damp areas. They use their ability to generate electricity to hunt prey to great effect. Drop items: | |
Magirodocus | LV: 66 HP: 19500 Str: 560 Def: 960 Exp: 21869 Wk: None |
Among the oldest species of Saurian in the Sanctuary. Generally calm, but capable of unleashing devastating attacks if injured. Drop items: | |
Sanctuary Crypt | |||
Rama | LV: 44 HP: 413 Str: 286 Def: 364 Exp: 489 Wk: None |
Artificial lifeforms made of pure Essence. Lacking wills of their own, they have guarded the braziers in the Sanctuary Crypt for many years. | |
Angattacker | LV: 44 HP: 592 Str: 286 Def: 360 Exp: 5849 Wk: None |
Mechanized soldiers animated by Essence. With their lances, they defend the Santuary Crypt from intruders. Drop items: | |
Spitza | LV: 53 HP: 882 Str: 352 Def: 377 Exp: 8518 Wk: None |
Artificial lifeforms made of pure Essence. They manipulate light to make themselves invisible. You can reveal them by borrowing the power of the Spirit of Light. Drop items: | |
Floria | LV: 54 HP: 1010 Str: 378 Def: 499 Exp: 9855 Wk: None |
Artificial lifeforms made of pure Essence. Their bodies absorb all light, making them difficult to see. Drop items: | |
Tormvega | LV: 52 HP: 2020 Str: 386 Def: 791 Exp: 9624 Wk: None |
Mechanisms designed to repel intruders. They generate powerful gust of wind to stymie attackers, and coordinate their efforts with other mechanized soldiers. Drop items: | |
Angatraz | LV: 50 HP: 819 Str: 304 Def: 398 Exp: 7671 Wk: None |
Mechanized soldiers whose individual components have been augmented with Essence, resulting in increased strength and defense. Drop items: | |
Gresbalon | LV: 45 HP: 2430 Str: 367 Def: 382 Exp: 22810 Wk: None |
Guardian golems that resembles Saurians. Wielding blades cloaked in flames, they mercilessly incinerae those who would trespass into the Sanctuary Crypt. Drop items: | |
Emisdoot | LV: 48 HP: 3030 Str: 401 Def: 1075 Exp: 27258 Wk: None |
Guardian golems covered in thick, heavy armor. They cannot be damaged by paltry weaponry. With their mighty fists, they crush intruders into paste. Drop items: | |
Spitsa Ire | LV: 55 HP: 2980 Str: 310 Def: 419 Exp: 39548 Wk: None |
Artificial lifeforms made of stronger Essence than normal spitzas. With their twin spears, they are very dangerous if they catch you off guard. Drop items: | |
Shivalva | LV: 61 HP: 3210 Str: 373 Def: 516 Exp: 54299 Wk: None |
Guardian golems armed with swords and shields, making them excellent defenders. With their tower shields, they can advance on intruders without exposing themselves to danger. Drop items: | |
full list -edit |
Angry Catches[]
Image | Name | Stats | Description |
---|---|---|---|
Angry Catches | |||
Spamaltu | LV: 13 HP: 675 Str: 140 Def: 198 Exp: 28 Wk: |
Mutated maltus found on the coast. They prefer the muddy ocean floor to the sandy shore. They are very aggressive and can inflict serious injury if you're not careful. Drop items: | |
Orseapus | LV: 24 HP: 2030 Str: 212 Def: 179 Exp: 153 Wk: |
Mutated seahorses found in the Gaete Sea. Their shiny scales are said to be quire valueable, but they are very aggressive and difficult to capture. Drop items: | |
Depanglo | LV: 33 HP: 2740 Str: 285 Def: 264 Exp: 352 Wk: |
Rarely seen fish that live deep in the ocean. They suck up everything in sight with their large mouths. Among sailors, they are considered quite a delicacy. Drop items: | |
Guaranzel | LV: 37 HP: 12600 Str: 477 Def: 992 Exp: 15721 Wk: |
Giant crabs that live at the bottom of the ocean. Due to their tendency to eat metal, their shells are harder than steel. Drop items: | |
Oreanapushi | LV: 44 HP: 6670 Str: 395 Def: 347 Exp: 856 Wk: |
Mutated snails that inhabit damp areas. They can live for over 100 years, and their bodies contain rare, valuable mucus. Drop items: | |
Specklamander | LV: 53 HP: 13500 Str: 743 Def: 572 Exp: 17463 Wk: None |
A large amphibian that rests at the bottom of the ocean. They hide among rocks, camouflaged by their markeings, hunting sharks as they swim by. Drop items: | |
Sidragodi | LV: 61 HP: 3880 Str: 641 Def: 2622 Exp: 2707 Wk: |
Sea turtles with spiky shells. They are very agile and fast in the water. For this reason, avoid fighitng them in the ocean. Drop items: | |
Blobrovia | LV: 70 HP: 40200 Str: 913 Def: 1257 Exp: 40004 Wk: |
Giant creatures that lurk the ocean. Though beautiful to behold, they utilize a potent paralyzing agent to stop prey in its tracks. Drop items: | |
Zokumethus | LV: 40 HP: 18100 Str: 446 Def: 585 Exp: 356572 Wk: None |
The skeleton of a pirate that sank to the ocean floor. Upon being fished up, it springs to life and begin to attack everything in sight. Drop items: | |
Grengan | LV: 70 HP: 31800 Str: 1296 Def: 6969 Exp: 96599 Wk: |
An enormous mechanism animated by Essence. Slow-moving due to being submerged for so long, its strength is still very formidable. Drop items: | |
full list -edit |
Bosses[]
Image | Name | Stats | Description |
---|---|---|---|
Tentacle of the Unknown | LV: 4 HP: 23200 Str: 25 Def: 2 Exp: 0 Wk: None |
One of the giant tentacles that attacked the Lombardia. They must belong to whatever keeps sinking ships that approach the Isle of Seiren... | |
Byfteriza | LV: 5 HP: 923 Str: 54 Def: 84 Exp: 272 Wk: None |
An island bat that grew to an enormous size and claimed the Waterdrop Cave as its territory. It immobilizes intruders with a roar, then shreds them with its claws. | |
Avalodragil | LV: 7 HP: 109 Str: 109 Def: 152 Exp: 10400 Wk: None |
A mysterious, ferocious beast that attacked Sahad. It goes out of its way to attack humans, and conventional weaponry seems to have no effect on it. | |
Serpentus | LV: 13 HP: 9370 Str: 162 Def: 13 Exp: 2734 Wk: None |
A giant land turtle with poisonous sacs along its shell. The noxious miasma it releases can wither whole trees. It fiercely defends its territory intruders. | |
Clareon | LV: 14 HP: 8290 Str: 116 Def: 129 Exp: 3332 Wk: None |
A giant chameleon that has lived for many years. It can change its body to blend in with its surroundings. Swallows prey whole using its long sticky tongue. | |
Lonbrius | LV: 20 HP: 3880 Str: 127 Def: 107 Exp: 0 Wk: None |
A large worm that feeds on rocks. Its mouth is lined with fangs that grind up rocks for consumption. It suddenly and violently explodes from the earth before it attacks. | |
Lonbrigius | LV: 20 HP: 24500 Str: 175 Def: 148 Exp: 8522 Wk: None |
A lonbrius that has grown to full maturity. It requires far more nutrients to maintain its gluttonous, greedy mouth. | |
Gargantula | LV: 23 HP: 21700 Str: 253 Def: 270 Exp: 12175 Wk: None |
A queen spider that spins its web in the Eroded Valleu. Mother to a vast brood, it captures intruders to feed to its many offspring. | |
Magamandra | LV: 26 HP: 12400 Str: 230 Def: 914 Exp: 16678 Wk: None |
An old living tree that has existed since time immemorial. It scatters its explosive nuts as it flails its branches, in hope of grabbing living prey for sustenance. | |
Laspisus | LV: 28 HP: 11300 Str: 267 Def: 647 Exp: 20316 Wk: None |
A giant swamp-dwelling jungle beast. It tackles those who intrude upon its territory, knocking them into the muck of the swamp, where they sink like stones. | |
Avalodragil | LV: 29 HP: 51300 Str: 402 Def: 535 Exp: 16506 Wk: None |
A mysterious, ferocious beast that appeared earlier. It attacked Castaway Village this time, no doubt to feed on people behind the village barricade. | |
Kiergaard Weissman | LV: 29 HP: 6200 Str: 229 Def: 1443 Exp: 22106 Wk: None |
The true identity of Nameless Ripper. A former Romun military medic, he attempted to murder the villagers in the name of his twisted philosophy of good and evil. | |
Avalodragil | LV: 32 HP: 57400 Str: 444 Def: 588 Exp: 28536 Wk: None |
The village's Primordial nemesis appears again, this time at Gendarme. Its species once ruled prehistoric earth, as demonstrated by its power to shrug off attacks. | |
Avalodragil | LV: 32 HP: 57400 Str: 444 Def: 377 Exp: 20912 Wk: None |
This ferocious Primordial attacked Castaway Village again. Using weapons reforged with orichalcum, it was defeated once and for all. | |
Giasburn | LV: 35 HP: 16400 Str: 258 Def: 962 Wk: None |
An enormous Primordial pterosaur that roosts on Gendarme's Summit. Known as the Conqueror of the Heavens, it soars through the skies and spews intense, powerful flames. | |
Brachion | LV: 40 HP: 45200 Str: 465 Def: 560 Exp: 50558 Wk: None |
A stone statue placed in the Temple of the Great Tree as a sanctuary guardian. It uses its four arms to cut down foes with its powerful sword techniques. | |
Exmetal | LV: 43 HP: 42000 Str: 728 Def: 656 Exp: 61220 Wk: None |
A guardian golem animated by Essence. It wields a giant mace and fires icy projectiles to eliminate unauthorized trespassers. | |
Carveros | LV: 45 HP: 46100 Str: 471 Def: 484 Exp: 68240 Wk: None |
The three-headed guardian of the top floor of Baja Tower. It uses its cunning intelligence to repel any and all unauthorized trespassers. | |
Pirate Revenant | LV: 48 HP: 35800 Str: 523 Def: 814 Exp: 81076 Wk: None |
The manifestation of Captain Reed's pain and suffering. It wanders the sea, burdened by its unceasing torment, and drags all life down into the briny deep. | |
Coelacantos | LV: 51 HP: 29900 Str: 661 Def: 616 Exp: 93679 Wk: None |
An ancient fish that lived during the Eternian era. The dominant species of the ocean at the time, it attempts to eat anything that enters its field of vision. | |
Oceanus | LV: 53 HP: 82900 Str: 507 Def: 259 Exp: 104563 Wk: None |
An enormous marine Primordial that roams the perimeter of the Isle of Seiren. Capable of sinking warships in the blink of an eye, the castaways cannot leave as long as it lives. | |
Doxa Griel | LV: 58 HP: 75500 Str: 651 Def: 827 Exp: 131960 Wk: None |
The guardian of the tomb in the Valley of Kings. It wields a large sword and breathes fire at trespassers. It will keep reanimating unless the flame in its chest is extinguished. | |
Basileus | LV: 60 HP: 69400 Str: 913 Def: 506 Exp: 143035 Wk: None |
Lord of the underworld who destroys all who would dare profane the Valley of Kings. With its powerful necromancy, it compels the souls of the dead to do its bidding. | |
Vallesdominus | LV: 57 HP: 2010 Str: 393 Def: 493 Exp: 0 Wk: None |
Undead minions of the lord of the underworld. Their toxic flames both burn and poison foes. So long as their master stands, they will continue to be summoned. | |
Le-Erythros | LV: 61 HP: 64100 Str: 564 Def: 491 Exp: 151488 Wk: None |
A mysterious Primordial that emerged from the fog. Brimming with unbridled power, it unleashes blazing balls of fire to neutralize its adversary. Note: Fought by Adol alone | |
Psyche-Hydra | LV: 67 HP: 68500 Str: 1107 Def: 567 Exp: 189290 Wk: None |
The psyche of a Warden of Evolution, capable of commanding the ocean itself. It glides effortlessly through the water, barraging its foes with balls of light. | |
Psyche-Minos | LV: 70 HP: 138000 Str: 913 Def: 653 Exp: 210019 Wk: None |
The psyche of a powerful king, who ruled when the world was covered in ice and snow. It relishes the thrill of battle; with its mighty fists, all is crushed into powder. | |
Psyche-Nestor | LV: 73 HP: 41700 Str: 883 Def: 1229 Exp: 231991 Wk: None |
The psyche of a queen who achieved prosperity through her species' adaptability. Through its control over wind, it can achieve and summon tornadoes. | |
Psyche-Ura | LV: 75 HP: 10200 Str: 846 Def: 814 Exp: 247340 Wk: None |
The psyche of a Warden whose species descended to earth, possessing the power of mimicry. It is capable of distorting space-time to unleash waves of immense power. | |
Theos de Endogram | LV: 79 HP: 111000 Str: 904 Def: 692 Exp: 0 Wk: None |
The providence of evolution. Through the process of Selection and Rejection, it has overseen the evolution of living creatures since time immemorial. | |
Theos de Endogram | LV: 79 HP: 6170 Str: 904 Def: 692 Exp: 0 Wk: None |
The tentacles of Theos de Endogram. Their endless reach represents life's limitless possibilities as it evolves through the ages. | |
Theos de Endogram | LV: 79 HP: 45600 Str: 716 Def: 676 Exp: 0 Wk: None |
The core crystal of Theos de Endogram. The heart of providence itself, created by Earth Goddess Maia. | |
Theos de Endogram | LV: 79 HP: 7030 Str: 684 Def: 673 Exp: 0 Wk: None |
The crystal of Theos de Endogram. It appears to assist the core crystal and ensure the Lacrimosa's arrival. | |
Origin of Life | LV: 80 HP: 46300 Str: 685 Def: 682 Exp: 0 Wk: None |
The progenitor of all life, first of its kind. Bearer of new worlds, filled with limitless potential. Embodies the myriad forms life can assume. | |
Origin of Life | LV: 80 HP: 451000 Str: 970 Def: 712 Exp: 288198 Wk: None |
The progenitor of all life, first of its kind. With this form, it may engage the world directly. Life, in its purest form, is but instinct and impulse. | |
full list -edit |
Eternian Bosses[]
Image | Name | Stats | Description |
---|---|---|---|
Eternian Bosses | |||
Grazios | LV: 46 HP: 25900 Str: 413 Def: 386 Exp: 74603 Wk: None |
A blue guardian golem waiting at the end of the Chamber of Braziers in the Sanctuary Crypt. With its bladed arms and legs, it makes short work of intruders. | |
Nebritia | LV: 49 HP: 49800 Str: 513 Def: 1632 Exp: 88329 Wk: None |
A powerful guardian golem waiting at the end of the Chamber of Stone in the Sanctuary Crypt. Its hammer awakens violent tremors in the earth, from which there is no escape. | |
Argura | LV: 52 HP: 48100 Str: 445 Def: 682 Exp: 101764 Wk: None |
A silver guardian golem waiting at the end of the Chamber of Clairvoyance in the Sanctuary Crypt. It swings its giant sword faster than the eye can see. | |
Le-Kyanos | LV: 53 HP: 27300 Str: 417 Def: 534 Exp: 0 Wk: None |
A mysterious Primordial that emerged from the fog. Brimming with unbridled power, it unleashes freezing balls of ice to neutralize its adversary. | |
Crusos | LV: 56 HP: 43800 Str: 464 Def: 627 Exp: 123616 Wk: None |
A shining guardian golem waiting at the end of the Chamber of Frost in the Sanctuary Crypt. It fires intense beams of light to completely eliminate the target's defenses. | |
Blasphima | LV: 62 HP: 53900 Str: 522 Def: 638 Exp: 160324 Wk: None |
A flaming guardian golem waiting at the end of the Chamber of Magma in the Sanctuary Crypt. Armed with a fiery swird and shield, it gives no quarter when fighting an enemy. | |
Io | LV: 70 HP: 73600 Str: 582 Def: 997 Exp: 225642 Wk: None |
Using ancient Eternian arts, Io transformed herself into a Saurian for Dana's final test. In this form, she possesses overwhelming power over light and the earth. | |
full list -edit |