Areas |
The game gives the player freedom to explore the vastness of the Isle of Seiren as they want. Although certain conditions must be done first to unlock the next area or maybe another requirement such as Castaway Village population and Adventurer's Gear, sometimes Story Progress and Village Quests.
Areas of the Isle of Seiren[]
Here are the primary locations to be explored on the game:
Settlements[]
Regions[]
- Nameless Coast
- White Sand Cape
- Roaring Seashore
- Great River Valley
- Beast Hills
- Weathervane Hills
- Longhorn Coast
- Water and Wood Hills
- The Primordial Passage
- W. Foot of Gendarme
- Cavern of the Ancient King
- Mountain Pinnacle Trail
- Temple Approach
- Titis Primeval Forest
- Pangaia Plains
- The Ruins of Eternia
- Towal Highway
- Nostalgia Cape
- Vista Ridge
- Lodinia Marshland
- Eternal Hill
Mini regions[]
Dungeons[]
- Waterdrop Cave
- Towering Coral Forest
- Eroded Valley
- Schlamm Jungle
- Mt. Gendarme
- Temple of the Great Tree
- Baja Tower
- Pirate Ship Eleftheria
- Archeozoic Chasm
- Valley of Kings
- Octus
- Silent Tower
- Abyss of Origin
- Former Sanctuary Crypt
Mini dungeons[]
- Waterfall Grotto
- Headwater Falls
- Cavern of the Ancient King
- Underground Water Vein
- Primordial Den
- Stone Pillar Wind Cave
- East Coast Cave
- Bolado Monastery
- Submerged Cemetery
Eternian Era regions[]
- Temple of the Great Tree
- Titis Approach
- Towal Highway
- Royal Palace of Eternia
- Lodinia Highway
- Old Ganna Approach
- Kingsroad
Eternian Era dungeons[]
Landmarks[]
Image | Name | Description |
---|---|---|
Airs Cairn | A gigantic stack of rockes, reaching upward to touch the heavens. | |
Ancient Tree | A silent and venerable witness to the change ushered by fate across the span of eternity. | |
Beached Remains | Did the soul of this sea traveler return from whence it came? | |
Beehive | An enormous hive, its residents do not take kindly to trespassers. | |
Birdsong Rock | Aptly named for the singing seabirds that call this rock home. | |
Breath Fountain | Here, where the breath of life ebbs, little ones wait for the new evolution. | |
Chimney Rock | The cold night air is softened by the steam spewed from this rock. | |
Cobalt Crag | A beautiful natural crystal formation, as if the sea itself sent a messenger asshore. | |
Field of Medicinal Herbs | This botanical marvel contains a variety of medicinal herbs found nowhere else. | |
Graves of Ancient Heroes | Proof positive that the heroes of old, now laid to rest, ever lived at all. | |
Hidden Pirate Storehouse | Here, the passions of a certain sea captain were laid to rest once and for all. | |
Indigo Mineral Vein | A mineral vein, its deep blue light cuts through the darkness | |
Lapis Mineral Vein | Its violet glow has enchanted folks since the day of yore. | |
Magnacarpa | On a faraway island stands a giant tree. Solitary and silent, with naught to give. | |
Metavolicalis | A stalwart tree that towers over the beasts on the island's shore. | |
Milky White Vein | This ore's soft light soothes those who dare to face the abyss. | |
Parasequoia | The giant tree that has overlooked this land since antiquity. | |
Prismatic Mineral Vein | In this dim chamber, the soft glow of the rainbow casts doubt on one's sence of self. | |
Rainbow Falls | An eternal rainmow, created by the mist of this ever-flowing waterfall. | |
Ship Graveyard | The final port of many seafarers, whose ships drift here when their duties are fulfilled. | |
Sky Garden | The grandeur of nature is contained within this small slice of heaven. | |
Soundless Hall | Enmity, harmony, and ancient glory slumbers here in secret, amid a lingering silence. | |
Unicalamites | Defying all logic, this humongous horsetail has not stopped growing for eons. | |
Zephyr Hill | Refreshing winds rustle the flowers that bloom between the stones. |