Walkthrough |
Equipment & Items |
Music |
Equipment[]
Swords[]
Sword | STR | Description | Location |
---|---|---|---|
Short Sword | +5 | A small, reasonably priced sword. Handles well, but not especially powerful. | |
Long Sword | +10 | A long sword with a steel blade. Recommended for serious combat. | |
Talwar | +20 | A sword from the far east. Its exquisite curved blade is extremely sharp. | |
Hyper Cutter | +40 | A sword forged from a unique alloy. Its blue blade has a keen cutting edge. | |
Battle Sword | +60 | A golden sword, imbued with divine fire. It shimmers with destructive heat. | |
Cleria Sword | +83 | The strongest sword of all. Its blade glows, suffused with the magic of Cleria. |
Armor[]
Armor | DEF | Description | Location |
---|---|---|---|
Chain Mail | +4 | Finely woven chain mail. Deflects sword strikes, but is weak to heavy blows. | |
Breast Plate | +9 | A breastplate crafted from steel, offering good defense and maneuverability. | |
Plate Mail | +15 | Armor of hammered steel. Heavy, but fully covers the body, offering high defense. | |
Reflex | +22 | Armor made from a unique metal. Its reflective resin deflects most attacks. | |
Battle Armor | +32 | Golden armor, boasting superb defense. Weaker blows can't even scratch it. | |
Cleria Armor | +45 | Cleria armor, stronger than any other. Worn by he who is chosen by the Goddesses. |
Shields[]
Shield | DEF | Description | Location |
---|---|---|---|
Wooden Shield | +3 | A hard wooden shield with metal fittings. Not bad, but also not particularly good. | |
Small Shield | +7 | A small metal shield. Strong and handles well, but only of real use to beginners. | |
Large Shield | +12 | A large shield that covers half the body. Difficult to handle, but defends well. | |
Iron Shield | +18 | A shield made of the finest iron. Very sturdy, offering excellent defense. | |
Battle Shield | +26 | A golden shield of immense strength. Offers protection against any physical attack. | |
Cleria Shield | +38 | A shield of Cleria. Offers top-rate defense, along with the Goddesses' blessings. |
Magic[]
Name | Function | Description | Location |
---|---|---|---|
Fire Magic | Shoots fireballs. | Magic of Tovah, priest of Strength. Transforms willpower into fire. | |
Light Magic | Light the darkness and reveal secret exits. | Magic of Dabbie, priest of Light. Illuminates all that is hidden. | |
Return Magic | Teleport to any friendly location. | Magic of Hadal, priest of Earth. Transports the user to select towns or villages. | |
Alter Magic | Transform into a Roo. | Magic of Gemma, priest of Knowledge. Makes Adol become a Roo, letting him talk to demons. | |
Time Magic | Stop enemies in their tracks. | Magic of Mesa, priest of Time. Freezes the flow of time itself. | |
Shield Magic | Creates a barrier that none can penetrate. | Magic of Fact, priest of Spirit. |
Accessories[]
Name | Function | Description | Location |
---|---|---|---|
Spirit Cape | Recovers HP in dungeons when standing still. | A feather cloak worn by spirits of legend. Brings healing power to its wearer. | |
Hawk Idol | Adds "Homing" ability to Fire magic. | A hawk idol with piercing blue eyes. Focuses the power of fire on its target. | |
Falcon Idol | Adds "Multi-Homing" ability to Fire magic. | A falcon idol with piercing red eyes. Focuses fire magic with greater accuracy. | |
Cleria Ring | Parries an enemy's attack every once in a while. | A shiny ring made of Cleria, imbued with the power of the Goddesses' protection. | |
Ring of Ease | Halve consumption of magic power. | Has a soft green hue. When worn, it calms the soul and soothes away one's troubles. | |
Goddess Ring | Invokes the Goddesses to weaken Darm. Strength +2, Defense +2. | A ring worn by a Goddess. Imbued with the power to purify evil. |
Items[]
There are a lot of items you can get throughout the game. This list has a brief description of the use of each one.
Name | Description | Location |
---|---|---|
Volume Hadal | One of the six Books of Ys. Written by Hadal, the Priest of Earth. | |
Volume Tovah | One of the six Books of Ys. Written by Tovah, the Priest of Strength. | |
Volume Dabbie | One of the six Books of Ys. Written by Dabbie, the Priest of Light. | |
Volume Mesa | One of the six Books of Ys. Written by Mesa, the Priest of Time. | |
Volume Gemma | One of the six Books of Ys. Written by Gemma, the Priest of Knowledge. | |
Volume Fact | One of the six Books of Ys. Written by Fact, the Priest of Spirit. | |
Ancient Tablet | A stone tablet describing the Book of Ys and the Sanctuary of Toal. | |
Rod of Divinity | A cane made from fine, old wood. In Ys, it served as proof of a great leader. | |
Iron Ore | A mineral with a dull sheen. Worthless now, but can be refined to top-tier steel. | |
Blizzard Bulb | Frozen ice crystals. If used in a moist atmosphere, the water will solidify. | |
Shrine Key | A key of dull brass. It'll open most of the doors in the Shrine. | |
Floodgate Key | A rusted iron key. Opens the Water Control Room beneath the Shrine. | |
Whisper Earrings | Magic earrings with the power to amplify even the faintest of sounds. | |
Lila Shell | A mysterious shell given to Adol by Hadat. Allows for long-distance communication. | |
Pass | A pass to the north part of the Shrine. If shown to the guard, he'll open the gate. | |
Silver Pendant | Blue-jeweled necklace. Used at the Goddess statue to reach the Central Shrine. | |
Gold Pendant | Red-jeweled necklace. Used at the Goddesses' statues to enter the Shrine's Core. | |
Silver Harmonica | Reah's harmonica. Its clear timbre has the power to dispel evil. | |
Evil Bell | An ominous looking bell shaped like a skull. Its evil sound summons demons. | |
Scroll of Guidance | When read before the Goddesses' statues, their guidance will be granted. | |
Anti-Illusion Mirror | A beautifully-decorated mirror with the power to dissolve foul illusions. | |
Black Pearl | A jet black gemstone of profound magic, housing an unnatural flame at its core. | |
Sacred Cup | A sacred vessel that purifies water, giving it the ability to dispel evil. | |
Dreaming Idol | A bust in the form of a holy woman from ancient times. Provides healing. | |
Mattock | An old mattock. Can break through fragile walls and clear away rubble. | |
Banoa's Letter | A letter to Dr. Flair, from Banoa of Lance Village. | |
Lilia's Medicine | A cure for Lilia's sickness, made from Celceta Flower and Roda Fruit. | |
Stone Shoes | Shoes made with stone soles. Grants their wearer perfect stability on icy slopes. | |
Roda Leaf | A blessed leaf from the Roda Tree. Has the ability to filter out poisonous gas. | |
Elixir | A mysterious potion which can miraculously revive the dead. Only one vial exists. | |
Wing | A mysterious, magical wing. Allows its user to return to previously-visited locales. | |
Herb | A medicine found all over Ys. Has the power to heal minor wounds. | |
Apple | A succulent red apple. Satisfies hunger and restores health. | |
Roda Fruit | A blessed fruit from the Roda Tree. One bite will restore all MP. | |
Marle Flower | Pink, wild and grows almost anywhere. Its scent soothes a troubled mind. | |
Celceta Flower | Has translucent blue petals and blooms in areas with no sunlight. Revitalizing. | |
Cruberry | A red berry, as shiny as a jewel. Its bitter flavor and fresh scent cure fatigue. | |
Smoked Meat | Smoked meat of the finest quality. Its delicious flavor restores strength. | |
Raw Meat | Tasty lean meat. If roasted with salt and eaten, it can do a body good! | |
Meat Pie | Baked to a light brown color. A bite of this will restore strength instantly. | |
Cruberry Pie | A pie made from fresh cruberries. A delicacy with a sweet, yet tart flavor. | |
Bestiary Potion | A vial with a murky blue liquid. Gives insight on defeated enemies. |