Walkthrough |
Enemies & Bosses |
By Location[]
Overworld[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
1 | ![]() |
Guff | LV: 1 HP: 42 Str: 42 Def: 40 Gold: 1 Exp: 5 |
A creature which roams the roads of Felghana. Once a mere feral dog, the ongoing disaster has made it vicious. Always hunts in a pack. |
2 | ![]() |
Riez | LV: 2 HP: 67 Str: 44 Def: 44 Gold: 1 Exp: 8 |
A wildflower that grows along the roads. Its origins are unknown, but it attacks humans that get too close. Approaching is not recommended. |
Note: After Clock Tower | ||||
22 | ![]() |
Queguff | LV: 17 HP: 205 Str: 121 Def: 109 Gold: 9 Exp: 143 |
A guff turned feral by the ongoing disaster. Wishes only to maim and kill. Strong, but easily defeated with a steady attack. |
23 | ![]() |
Deriez | LV: 17 HP: 160 Str: 125 Def: 109 Gold: 10 Exp: 145 |
A more powerful riez. Thought to have malicious will due to its frantic spreading of toxic seeds. Grows back after being cut down. |
Stats based on Normal difficulty | ||||
full list -edit |
Tigray Quarry[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
3 | ![]() |
Picmole | LV: 2 HP: 47 Str: 46 Def: 31 Gold: 1 Exp: 17 |
A type of bee that's grown large and aggressive. Due to its weight, it can only fly at low altitudes. |
4 | ![]() |
Gulms | LV: 3 HP: 52 Str: 50 Def: 50 Gold: 2 Exp: 24 |
An arachnid which waits on the ceiling for prey to pass below, then attacks with threads of poisonous silk. |
5 | ![]() |
Kayron | LV: 4 HP: 57 Str: 48 Def: 44 Gold: 2 Exp: 33 |
A bat corrupted by evil influences. Randomly emits ultrasonic waves, as it's virtually blind without them. |
6 | ![]() |
Radel | LV: 5 HP: 88 Str: 58 Def: 59 Gold: 3 Exp: 40 |
A goblin most often seen wielding a club, which it swings with intense force. Once its target's been chosen, a chase to the death commences. |
7 | ![]() |
Mozuk | LV: 6 HP: 113 Str: 68 Def: 61 Gold: 4 Exp: 65 |
A large beetle with an extremely*Hard exo-skeleton that deflects sword attacks remarkably well, but melts readily when exposed to flame. |
Stats based on Normal difficulty | ||||
full list -edit |
Illburn Ruins[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
8 | ![]() |
Fazle | LV: 6 HP: 111 Str: 75 Def: 63 Gold: 5 Exp: 65 |
A type of owl commonly found outside the ruins. Has become active in the daytime, swooping to attack prey with its razor-sharp talons. |
9 | ![]() |
Sigled | LV: 7 HP: 154 Str: 81 Def: 65 Gold: 6 Exp: 75 |
Member of a wolf tribe skilled in whip combat and tactical maneuvers. Seems to share its genus with guffs, but strongly denies any relation. |
10 | ![]() |
Eager | LV: 8 HP: 82 Str: 81 Def: 75 Gold: 5 Exp: 85 |
Flying head brought back from the under-world. Completely immune to fire. When defeated, its body detonates with concussive force. |
11 | ![]() |
Seean | LV: 9 HP: 97 Str: 81 Def: 72 Gold: 4 Exp: 95 |
A relatively weak sorcerer. Teleports to confuse foes, then fires bolts of magical energy. Most vulnerable right after reappearing. |
12 | ![]() |
Gulg | LV: 10 HP: 123 Str: 89 Def: 82 Gold: 7 Exp: 105 |
A land crab with large, scissorlike pincers. Can only be struck from behind or above. Its meat is a delicacy, but few live to sample it. |
13 | ![]() |
Diegled | LV: 11 HP: 154 Str: 95 Def: 89 Gold: 7 Exp: 115 |
A higher rank of sigled. Agile and extremely skilled with the whip, but terrible at melee combat. Never bites, despite its sharp fangs. |
14 | ![]() |
Barl | LV: 11 HP: 121 Str: 91 Def: 80 Gold: 6 Exp: 115 |
A cyclopic monster from the underworld. Pounces mercilessly on its prey, but because its vision is limited, it's easy to take by surprise. |
15 | ![]() |
Sizarian | LV: 12 HP: 115 Str: 90 Def: 87 Gold: 8 Exp: 121 |
A high-ranking sorcerer that attacks by firing three blasts of energy in a scattered pattern. Looks down on seeans as inferior mages. |
Stats based on Normal difficulty | ||||
full list -edit |
Zone of Lava[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
16 | ![]() |
Zown | LV: 13 HP: 167 Str: 101 Def: 81 Gold: 8 Exp: 122 |
The clown of the monster world, its body contorts with gas pressure like a balloon. Its hollow eye, however, has been known to make onlookers ill. |
17 | ![]() |
Zual | LV: 13 HP: 121 Str: 103 Def: 78 Gold: 8 Exp: 124 |
Predominantly a carrion-eater, the zual will persistently attack anything that looks edible. No one knows why it lives underground. |
18 | ![]() |
Almenger | LV: 14 HP: 162 Str: 104 Def: 100 Gold: 8 Exp: 122 |
Once a docile creature that used its shell only for defense, it now attacks with a ferocious charge-- sometimes wholly at random! |
19 | ![]() |
Gewme | LV: 15 HP: 175 Str: 105 Def: 93 Gold: 9 Exp: 131 |
Completely immobile, but spews explosive projectiles when approached. Attacking from afar with the Ignis Bracelet is highly recommended. |
20 | ![]() |
Mozgouz | LV: 16 HP: 117 Str: 104 Def: 104 Gold: 3 Exp: 29 |
A miniature mozuk which has adapted to high temperatures. Extremely temperamental, and will form a mob to attack intruders on its turf. |
21 | ![]() |
Kelzarl | LV: 17 HP: 172 Str: 108 Def: 119 Gold: 10 Exp: 153 |
A full-grown zual. It continually emits fire from its body, scorching its surroundings. No one knows how it survives its own deadly inferno. |
Stats based on Normal difficulty | ||||
full list -edit |
Abandoned Mine[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
24 | ![]() |
Fozen | LV: 18 HP: 185 Str: 125 Def: 117 Gold: 10 Exp: 156 |
A mitotic slime. Reproduces asexually, often creating a sudden increase in numbers. And despite separating, it continues to act as one. |
25 | ![]() |
Robal | LV: 18 HP: 213 Str: 134 Def: 102 Gold: 11 Exp: 156 |
A mutated insect-eating plant that captures prey in its tentacles. Relies on ground vibrations to sense movement, so is best struck from above. |
26 | ![]() |
Geld | LV: 19 HP: 186 Str: 128 Def: 132 Gold: 10 Exp: 165 |
A gore-loving ogre with greatly honed night vision. Attacks with razor-sharp claws that can tear right through a wooden shield. |
27 | ![]() |
Barlen | LV: 21 HP: 168 Str: 135 Def: 130 Gold: 12 Exp: 182 |
A flying jellyfish-like creature. Attacks from above with electricity. Shares basic structure with fozens; may be from the same genus. |
28 | ![]() |
Duradel | LV: 21 HP: 264 Str: 1335 Def: 130 Gold: 13 Exp: 188 |
A powered-up radel. Strikes the ground*Hard enough to trigger an earthquake. Becomes completely enraged when injured. |
29 | ![]() |
Gel-Grad | LV: 22 HP: 207 Str: 140 Def: 130 Gold: 14 Exp: 204 |
A subspecies of geld. Able to camouflage itself in the dark, and when found, attacks with its claws. Pursues its prey endlessly. |
Stats based on Normal difficulty | ||||
full list -edit |
Elderm Mountains[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
30 | ![]() |
Kradel | LV: 23 HP: 246 Str: 146 Def: 147 Gold: 22 Exp: 206 |
A subspecies of radel which has adapted to the cold. Unintelligent, but prides its warrior status, and often fights with its radel cousins. |
31 | ![]() |
Jigel | LV: 24 HP: 156 Str: 149 Def: 125 Gold: 20 Exp: 146 |
A mud wasp that's adapted to the cold. Carries its prey back to its nest, preserving the meat for later consumption. |
32 | ![]() |
Halick | LV: 24 HP: 180 Str: 149 Def: 132 Gold: 24 Exp: 226 |
A burrower that leaps up from the ground when it senses prey nearby. On close inspection, its tail can be seen protruding from the soil. |
33 | ![]() |
Zolmie | LV: 25 HP: 352 Str: 154 Def: 150 Gold: 28 Exp: 223 |
A plant which throws its thorned leaves out like boomerangs. May simply be mimicking observed behavior. Rumored to be extremely delicious. |
34 | ![]() |
Pashhow | LV: 25 HP: 228 Str: 151 Def: 129 Gold: 3 Exp: 227 |
A perpetually nervous beastman that tends to spring into action at inopportune moments. Looks like a cat, but thinks it's a tiger. |
35 | ![]() |
Ilba (Shell) | LV: 27 HP: 288 Str: 165 Def: 157 Gold: 26 Exp: 233 |
A large lump of rock. Surfaces without warning and send out streams of ice. As tough as you'd expect; sword attacks do little against it. |
36 | ![]() |
Ilba (Core) | LV: 28 HP: 192 Str: 171 Def: 93 Gold: 10 Exp: 241 |
Ilba's true form, seen when its rock armor is destroyed. Although weak, it does drift through the air firing painful projectiles. |
37 | ![]() |
Salada | LV: 27 HP: 242 Str: 152 Def: 137 Gold: 30 Exp: 241 |
A living mineral closely related to ilbas. Cannot be hurt from the front, but is completely open from above. Known to eat and digest raval ore. |
38 | ![]() |
Vi-Jigel | LV: 28 HP: 176 Str: 167 Def: 141 Gold: 20 Exp: 170 |
The jigel warrior class. Fires stingers from afar with deadly accuracy, but possesses little intelligence, making it much less of a threat. |
39 | ![]() |
Almetron | LV: 28 HP: 233 Str: 171 Def: 156 Gold: 50 Exp: 241 |
A subspecies of almenger that enjoys rolling up and down the mountain slopes. Sword attacks are ineffective; solid tackling is recommended. |
40 | ![]() |
Gulgado | LV: 29 HP: 316 Str: 171 Def: 163 Gold: 60 Exp: 250 |
A subspecies of gulg which has adapted to the cold. Attacks with acid bubbles. Invulnerable from the front, but its backside is very weak. |
41 | ![]() |
Mon-Jigel | LV: 30 HP: 313 Str: 165 Def: 165 Gold: 354 Exp: 258 |
A mature queen jigel. Exists to reproduce, laying eggs constantly. Best eliminated in short order, lest its numbers grow out of control. |
42 | ![]() |
Jigradel | LV: 30 HP: 325 Str: 177 Def: 166 Gold: 80 Exp: 263 |
A hero of the Kradel tribe. Swings its heavy axe with supersonic speed. Its social status is indicated by the mask it wears. |
Stats based on Normal difficulty | ||||
full list -edit |
Valestein Castle[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
43 | ![]() |
Ishguest | LV: 31 HP: 333 Str: 188 Def: 169 Gold: 100 Exp: 249 |
A Valestein soldier zombified by the dark mist. Devoid of thought or reason, but retains combat instinct, making him a formidable foe. |
44 | ![]() |
Selnade | LV: 31 HP: 290 Str: 174 Def: 155 Gold: 100 Exp: 253 |
A castle maid corrupted by the dark mist. Bows dutifully before hurling deadly knives. Her head bobs unnaturally as she zig-zags in hot pursuit. |
45 | ![]() |
Falan | LV: 32 HP: 259 Str: 186 Def: 159 Gold: 105 Exp: 270 |
A half-man, half-beast sorcerer. Launches heat-seeking bolts of energy to attack. The longer one fights with a falan, the surer his defeat. |
46 | ![]() |
Halvaiger | LV: 32 HP: 354 Str: 193 Def: 180 Gold: 105 Exp: 273 |
A lizardman warrior. Nimbly backflips, but can be easily tricked into diving down pits (or out of harm's way, at the very least). |
47 | ![]() |
Kratica | LV: 33 HP: 403 Str: 199 Def: 181 Gold: 110 Exp: 274 |
A trap which fires dangerous beams of energy. Automatically attacks when approached, but is highly vulnerable from above. |
48 | ![]() |
Ishknight | LV: 34 HP: 372 Str: 198 Def: 173 Gold: 115 Exp: 287 |
Originally a soldier, like the ishguests. His spear serves as both attack and defense. Though not a horseman, he is still a knight. |
49 | ![]() |
Farighva | LV: 34 HP: 277 Str: 199 Def: 168 Gold: 120 Exp: 287 |
Relative of the falan, but notably stronger. Particularly skilled at making a quick escape when the need arises. |
50 | ![]() |
Xenovaiger | LV: 35 HP: 397 Str: 204 Def: 186 Gold: 125 Exp: 300 |
A halvaiger commander. Stronger than its lesser cousin in all respects, and boasts 3x the speed as well (but it's really more like 0.3x!). |
51 | ![]() |
Pique | LV: 35 HP: 251 Str: 207 Def: 168 Gold: 26 Exp: 65 |
Erid larva. Attacks in great numbers. Due to the high pressure inside its super-hard shell, it bursts from within when cracked open. |
52 | ![]() |
Erid | LV: 36 HP: 351 Str: 208 Def: 191 Gold: 100 Exp: 309 |
A crustacean once raised as livestock, but now turned feral. Its tail allows it to leap in the air, and a full-grown erid is unfazed by fire. |
53 | ![]() |
Radli | LV: 37 HP: 372 Str: 213 Def: 195 Gold: 105 Exp: 317 |
A flying insect covered in poisonous dust, which is released downwind in frightening quantities. Much larger than it looks at first glance. |
54 | ![]() |
Torieze | LV: 38 HP: 493 Str: 218 Def: 199 Gold: 110 Exp: 326 |
A tree which spews out large volumes of toxic spores. Was once a Normal plant, but got corrupted by the dark mist. |
Stats based on Normal difficulty | ||||
full list -edit |
Clock Tower[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
55 | ![]() |
Detoh | LV: 39 HP: 389 Str: 215 Def: 204 Gold: 190 Exp: 323 |
A bizarre, slug-like creature that oozes a thick mucus. Spits an acidic liquid from its head, but uses this more to purge than to attack. |
56 | ![]() |
Garlium | LV: 40 HP: 426 Str: 219 Def: 201 Gold: 35 Exp: 331 |
A criminal amongst the goblins. Lost its pride and status, and has been branded with the clothes of an outcast to signify as such. |
57 | ![]() |
Estarion | LV: 41 HP: 482 Str: 244 Def: 228 Gold: 130 Exp: 345 |
Once of the strongest, proudest Valestein men. His heavy armor makes him slow to move, but his sword swings could blow out a lit candle. |
Stats based on Normal difficulty | ||||
full list -edit |
Genos Island[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
58 | ![]() |
Keratros | LV: 43 HP: 502 Str: 233 Def: 233 Gold: 42 Exp: 219 |
A subspecies of kayron which crossed over to Genos Island long ago. Galbalan's influence made it small, but it is not to be taken lightly. |
59 | ![]() |
Balzarl | LV: 44 HP: 512 Str: 235 Def: 231 Gold: 240 Exp: 390 |
A more powerful barl. Has two eyes, so is much better at accurately striking its prey. Still only a slight improvement, however. |
60 | ![]() |
Doonos | LV: 45 HP: 632 Str: 248 Def: 251 Gold: 156 Exp: 413 |
A strange creature from the old days of Galbalan possessing only a head. Rarely moves, but can fire a powerful beam of energy from its one eye. |
61 | ![]() |
Skull-Alnada | LV: 46 HP: 590 Str: 251 Def: 247 Gold: 166 Exp: 394 |
An immortal skeletal warrior, like the ones that ravaged Genos Island twelve years ago. Rises from the dead after a short time. Note: Cannot be killed without Silver Chimes equipped |
62 | ![]() |
Skull-Magiste | LV: 46 HP: 532 Str: 247 Def: 230 Gold: 160 Exp: 394 |
An immortal sorcerer, constantly rising from the dead. Animated by corrupted spirits, and utilizes numerous black arts in combat. Note: Cannot be killed without Silver Chimes equipped |
63 | ![]() |
Machvariese | LV: 47 HP: 703 Str: 260 Def: 260 Gold: 180 Exp: 424 |
A foul tree grown from Galbalan's evil. Fires bursts of sap which descend to the ground with explosive force. Not to be trifled with. |
64 | ![]() |
Levynade | LV: 48 HP: 680 Str: 262 Def: 253 Gold: 200 Exp: 456 |
A grotesque mystery. Strongest foe in the shrine, and lords that strength over its peers. Deadly even if fought one-on-one. |
Stats based on Normal difficulty | ||||
full list -edit |
By Family[]
Guff[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
1 | ![]() |
Guff | LV: 1 HP: 42 Str: 42 Def: 40 Gold: 1 Exp: 5 |
A creature which roams the roads of Felghana. Once a mere feral dog, the ongoing disaster has made it vicious. Always hunts in a pack. |
22 | ![]() |
Queguff | LV: 17 HP: 205 Str: 121 Def: 109 Gold: 9 Exp: 143 |
A guff turned feral by the ongoing disaster. Wishes only to maim and kill. Strong, but easily defeated with a steady attack. |
Stats based on Normal difficulty | ||||
full list -edit |
Riez[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
2 | ![]() |
Riez | LV: 2 HP: 67 Str: 44 Def: 44 Gold: 1 Exp: 8 |
A wildflower that grows along the roads. Its origins are unknown, but it attacks humans that get too close. Approaching is not recommended. |
23 | ![]() |
Deriez | LV: 17 HP: 160 Str: 125 Def: 109 Gold: 10 Exp: 145 |
A more powerful riez. Thought to have malicious will due to its frantic spreading of toxic seeds. Grows back after being cut down. |
54 | ![]() |
Torieze | LV: 38 HP: 493 Str: 218 Def: 199 Gold: 110 Exp: 326 |
A tree which spews out large volumes of toxic spores. Was once a Normal plant, but got corrupted by the dark mist. |
63 | ![]() |
Machvariese | LV: 47 HP: 703 Str: 260 Def: 260 Gold: 180 Exp: 424 |
A foul tree grown from Galbalan's evil. Fires bursts of sap which descend to the ground with explosive force. Not to be trifled with. |
Stats based on Normal difficulty | ||||
full list -edit |
Kayron[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
5 | ![]() |
Kayron | LV: 4 HP: 57 Str: 48 Def: 44 Gold: 2 Exp: 33 |
A bat corrupted by evil influences. Randomly emits ultrasonic waves, as it's virtually blind without them. |
58 | ![]() |
Keratros | LV: 43 HP: 502 Str: 233 Def: 233 Gold: 42 Exp: 219 |
A subspecies of kayron which crossed over to Genos Island long ago. Galbalan's influence made it small, but it is not to be taken lightly. |
Stats based on Normal difficulty | ||||
full list -edit |
Radel[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
6 | ![]() |
Radel | LV: 5 HP: 88 Str: 58 Def: 59 Gold: 3 Exp: 40 |
A goblin most often seen wielding a club, which it swings with intense force. Once its target's been chosen, a chase to the death commences. |
28 | ![]() |
Duradel | LV: 21 HP: 264 Str: 1335 Def: 130 Gold: 13 Exp: 188 |
A powered-up radel. Strikes the ground*Hard enough to trigger an earthquake. Becomes completely enraged when injured. |
30 | ![]() |
Kradel | LV: 23 HP: 246 Str: 146 Def: 147 Gold: 22 Exp: 206 |
A subspecies of radel which has adapted to the cold. Unintelligent, but prides its warrior status, and often fights with its radel cousins. |
42 | ![]() |
Jigradel | LV: 30 HP: 325 Str: 177 Def: 166 Gold: 80 Exp: 263 |
A hero of the Kradel tribe. Swings its heavy axe with supersonic speed. Its social status is indicated by the mask it wears. |
Stats based on Normal difficulty | ||||
full list -edit |
Mozuk[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
7 | ![]() |
Mozuk | LV: 6 HP: 113 Str: 68 Def: 61 Gold: 4 Exp: 65 |
A large beetle with an extremely*Hard exo-skeleton that deflects sword attacks remarkably well, but melts readily when exposed to flame. |
20 | ![]() |
Mozgouz | LV: 16 HP: 117 Str: 104 Def: 104 Gold: 3 Exp: 29 |
A miniature mozuk which has adapted to high temperatures. Extremely temperamental, and will form a mob to attack intruders on its turf. |
Stats based on Normal difficulty | ||||
full list -edit |
Sigled[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
9 | ![]() |
Sigled | LV: 7 HP: 154 Str: 81 Def: 65 Gold: 6 Exp: 75 |
Member of a wolf tribe skilled in whip combat and tactical maneuvers. Seems to share its genus with guffs, but strongly denies any relation. |
13 | ![]() |
Diegled | LV: 11 HP: 154 Str: 95 Def: 89 Gold: 7 Exp: 115 |
A higher rank of sigled. Agile and extremely skilled with the whip, but terrible at melee combat. Never bites, despite its sharp fangs. |
Stats based on Normal difficulty | ||||
full list -edit |
Seean[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
11 | ![]() |
Seean | LV: 9 HP: 97 Str: 81 Def: 72 Gold: 4 Exp: 95 |
A relatively weak sorcerer. Teleports to confuse foes, then fires bolts of magical energy. Most vulnerable right after reappearing. |
15 | ![]() |
Sizarian | LV: 12 HP: 115 Str: 90 Def: 87 Gold: 8 Exp: 121 |
A high-ranking sorcerer that attacks by firing three blasts of energy in a scattered pattern. Looks down on seeans as inferior mages. |
Stats based on Normal difficulty | ||||
full list -edit |
Gulg[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
12 | ![]() |
Gulg | LV: 10 HP: 123 Str: 89 Def: 82 Gold: 7 Exp: 105 |
A land crab with large, scissorlike pincers. Can only be struck from behind or above. Its meat is a delicacy, but few live to sample it. |
40 | ![]() |
Gulgado | LV: 29 HP: 316 Str: 171 Def: 163 Gold: 60 Exp: 250 |
A subspecies of gulg which has adapted to the cold. Attacks with acid bubbles. Invulnerable from the front, but its backside is very weak. |
Stats based on Normal difficulty | ||||
full list -edit |
Barl[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
14 | ![]() |
Barl | LV: 11 HP: 121 Str: 91 Def: 80 Gold: 6 Exp: 115 |
A cyclopic monster from the underworld. Pounces mercilessly on its prey, but because its vision is limited, it's easy to take by surprise. |
59 | ![]() |
Balzarl | LV: 44 HP: 512 Str: 235 Def: 231 Gold: 240 Exp: 390 |
A more powerful barl. Has two eyes, so is much better at accurately striking its prey. Still only a slight improvement, however. |
Stats based on Normal difficulty | ||||
full list -edit |
Zual[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
17 | ![]() |
Zual | LV: 13 HP: 121 Str: 103 Def: 78 Gold: 8 Exp: 124 |
Predominantly a carrion-eater, the zual will persistently attack anything that looks edible. No one knows why it lives underground. |
21 | ![]() |
Kelzarl | LV: 17 HP: 172 Str: 108 Def: 119 Gold: 10 Exp: 153 |
A full-grown zual. It continually emits fire from its body, scorching its surroundings. No one knows how it survives its own deadly inferno. |
Stats based on Normal difficulty | ||||
full list -edit |
Almenger[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
18 | ![]() |
Almenger | LV: 14 HP: 162 Str: 104 Def: 100 Gold: 8 Exp: 122 |
Once a docile creature that used its shell only for defense, it now attacks with a ferocious charge-- sometimes wholly at random! |
39 | ![]() |
Almetron | LV: 28 HP: 233 Str: 171 Def: 156 Gold: 50 Exp: 241 |
A subspecies of almenger that enjoys rolling up and down the mountain slopes. Sword attacks are ineffective; solid tackling is recommended. |
Stats based on Normal difficulty | ||||
full list -edit |
Fozen[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
24 | ![]() |
Fozen | LV: 18 HP: 185 Str: 125 Def: 117 Gold: 10 Exp: 156 |
A mitotic slime. Reproduces asexually, often creating a sudden increase in numbers. And despite separating, it continues to act as one. |
27 | ![]() |
Barlen | LV: 21 HP: 168 Str: 135 Def: 130 Gold: 12 Exp: 182 |
A flying jellyfish-like creature. Attacks from above with electricity. Shares basic structure with fozens; may be from the same genus. |
Stats based on Normal difficulty | ||||
full list -edit |
Geld[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
26 | ![]() |
Geld | LV: 19 HP: 186 Str: 128 Def: 132 Gold: 10 Exp: 165 |
A gore-loving ogre with greatly honed night vision. Attacks with razor-sharp claws that can tear right through a wooden shield. |
29 | ![]() |
Gel-Grad | LV: 22 HP: 207 Str: 140 Def: 130 Gold: 14 Exp: 204 |
A subspecies of geld. Able to camouflage itself in the dark, and when found, attacks with its claws. Pursues its prey endlessly. |
Stats based on Normal difficulty | ||||
full list -edit |
Jigel[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
31 | ![]() |
Jigel | LV: 24 HP: 156 Str: 149 Def: 125 Gold: 20 Exp: 146 |
A mud wasp that's adapted to the cold. Carries its prey back to its nest, preserving the meat for later consumption. |
38 | ![]() |
Vi-Jigel | LV: 28 HP: 176 Str: 167 Def: 141 Gold: 20 Exp: 170 |
The jigel warrior class. Fires stingers from afar with deadly accuracy, but possesses little intelligence, making it much less of a threat. |
41 | ![]() |
Mon-Jigel | LV: 30 HP: 313 Str: 165 Def: 165 Gold: 354 Exp: 258 |
A mature queen jigel. Exists to reproduce, laying eggs constantly. Best eliminated in short order, lest its numbers grow out of control. |
Stats based on Normal difficulty | ||||
full list -edit |
Ilba[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
35 | ![]() |
Ilba (Shell) | LV: 27 HP: 288 Str: 165 Def: 157 Gold: 26 Exp: 233 |
A large lump of rock. Surfaces without warning and send out streams of ice. As tough as you'd expect; sword attacks do little against it. |
36 | ![]() |
Ilba (Core) | LV: 28 HP: 192 Str: 171 Def: 93 Gold: 10 Exp: 241 |
Ilba's true form, seen when its rock armor is destroyed. Although weak, it does drift through the air firing painful projectiles. |
38 | ![]() |
Vi-Jigel | LV: 28 HP: 176 Str: 167 Def: 141 Gold: 20 Exp: 170 |
The jigel warrior class. Fires stingers from afar with deadly accuracy, but possesses little intelligence, making it much less of a threat. |
Stats based on Normal difficulty | ||||
full list -edit |
Ishguest[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
43 | ![]() |
Ishguest | LV: 31 HP: 333 Str: 188 Def: 169 Gold: 100 Exp: 249 |
A Valestein soldier zombified by the dark mist. Devoid of thought or reason, but retains combat instinct, making him a formidable foe. |
48 | ![]() |
Ishknight | LV: 34 HP: 372 Str: 198 Def: 173 Gold: 115 Exp: 287 |
Originally a soldier, like the ishguests. His spear serves as both attack and defense. Though not a horseman, he is still a knight. |
Stats based on Normal difficulty | ||||
full list -edit |
Falan[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
45 | ![]() |
Falan | LV: 32 HP: 259 Str: 186 Def: 159 Gold: 105 Exp: 270 |
A half-man, half-beast sorcerer. Launches heat-seeking bolts of energy to attack. The longer one fights with a falan, the surer his defeat. |
49 | ![]() |
Farighva | LV: 34 HP: 277 Str: 199 Def: 168 Gold: 120 Exp: 287 |
Relative of the falan, but notably stronger. Particularly skilled at making a quick escape when the need arises. |
Stats based on Normal difficulty | ||||
full list -edit |
Halvaiger[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
46 | ![]() |
Halvaiger | LV: 32 HP: 354 Str: 193 Def: 180 Gold: 105 Exp: 273 |
A lizardman warrior. Nimbly backflips, but can be easily tricked into diving down pits (or out of harm's way, at the very least). |
50 | ![]() |
Xenovaiger | LV: 35 HP: 397 Str: 204 Def: 186 Gold: 125 Exp: 300 |
A halvaiger commander. Stronger than its lesser cousin in all respects, and boasts 3x the speed as well (but it's really more like 0.3x!). |
Stats based on Normal difficulty | ||||
full list -edit |
Erid[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
51 | ![]() |
Pique | LV: 35 HP: 251 Str: 207 Def: 168 Gold: 26 Exp: 65 |
Erid larva. Attacks in great numbers. Due to the high pressure inside its super-hard shell, it bursts from within when cracked open. |
52 | ![]() |
Erid | LV: 36 HP: 351 Str: 208 Def: 191 Gold: 100 Exp: 309 |
A crustacean once raised as livestock, but now turned feral. Its tail allows it to leap in the air, and a full-grown erid is unfazed by fire. |
Stats based on Normal difficulty | ||||
full list -edit |
Skull[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
61 | ![]() |
Skull-Alnada | LV: 46 HP: 590 Str: 251 Def: 247 Gold: 166 Exp: 394 |
An immortal skeletal warrior, like the ones that ravaged Genos Island twelve years ago. Rises from the dead after a short time. Note: Cannot be killed without Silver Chimes equipped |
62 | ![]() |
Skull-Magiste | LV: 46 HP: 532 Str: 247 Def: 230 Gold: 160 Exp: 394 |
An immortal sorcerer, constantly rising from the dead. Animated by corrupted spirits, and utilizes numerous black arts in combat. Note: Cannot be killed without Silver Chimes equipped |
Stats based on Normal difficulty | ||||
full list -edit |
Bosses[]
# | Image | Name | Stats | Description |
---|---|---|---|---|
65 | ![]() |
Dularn | LV: ??? HP: 190 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Dularn - The Creeping Shadow A sorcerer of unknown origin and purpose. His whole body is covered in bandages, hiding his true identity. Vanished on defeat, but said he would report this incident. The question is, to whom? |
66 | ![]() |
Ellefale | LV: ??? HP: 400 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Ellefale - The Azure Queen of Death A blue statue in the depths of the quarry, carved in the shape of a woman. In spite of its beautiful appearance, it attacks Adol with incredible ferocity. Guardian of the Moonstar Statue. |
67 | ![]() |
Chester Stoddart | LV: ??? HP: 700 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Chester Stoddart - The Black-Hearted White Knight The white knight from the ruins. His speed and skill with a blade surpasses even Adol's, and his movements are hard to follow. It seems as if he was investigating something... |
68 | ![]() |
Guilen | LV: ??? HP: 1100 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Guilen - The Fire Eater A fire serpent found deep in the lava pits. Long had it slept, only to be awakened by Dularn's sorcery. It's a full 20 melye in length, and has reigned over the lava pits since time immemorial. |
69 | ![]() |
Gyalva | LV: ??? HP: 1200 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Gyalva - Lord of the Blazing Prison A great flying dragon which has long held the duty of eliminating those who attempt escape from the lava pits. It attacks with flaming breath and powerful body charges. Guardian of the Sunset Statue. |
70 | ![]() |
Istersiva | LV: ??? HP: 2000 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Istersiva - The Crystalline Entity A mysterious crystal that pulses as if alive, and is filled with impurities that look almost like internal organs. It attacks with intense bursts of an unknown energy. Guardian of the Darkness Statue. |
71 | ![]() |
Ligaty | LV: ??? HP: 2970 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Ligaty - The Three Flying Succubi Three harpy sisters summoned by Dularn. Their forms are an odd blend of bird and beauty, and they attack Adol with incredible synchronicity-- but each has her own distinctive weakness. |
72 | ![]() |
Gildias | LV: ??? HP: 3000 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Gildias - Guardian of the Icy Depths A giant dragon that attacks with icy breath and a storm of ice shards. Once charged with protecting the sacred mountain, but turned mad with boredom over the years. Guardian of the Light Statue. |
73 | ![]() |
Death Faleon | LV: ??? HP: 2712 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Death Faleon - The Ever-Whirling Assassin An evil crimson warrior found in the castle. Has the ability to change its weakness at will, making it difficult to predict. Succumbs easily to ancient powers of good, however. |
74 | ![]() |
Zellfel Zam Schultiger | LV: ??? HP: 2925 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Zellfel Zam Schultiger - The Savage Mongrel A vicious demon dog found in the west wing of Valestein Castle. A wild creature imported from Garman and transformed into a foe of unbridled savagery by the dark mist. |
75 | ![]() |
Zirduros | LV: ??? HP: 3300 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Zirduros - The Clockwork Cannon A clockwork-and-steel warrior which guards the dungeon in Valestein Castle. With its beast-like appearance and steel weaponry, frontal assaults are virtually useless. |
76 | ![]() |
Chester Stoddart | LV: ??? HP: 3500 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Chester Stoddart - The Vengeful White Knight His fight in the castle tower was meant to prove him a superior warrior to Adol. But despite his tenacity and skill, Adol was ultimately found to be his better. |
77 | ![]() |
Dularn | LV: ??? HP: 4000 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Dularn - The Tragic Loyalist The sorcerer returns for a final battle on Genos Island. In the end, her true identity was that of Sister Nell. Repented on her deathbed for the many atrocities she committed in Nikolas Garland's name. |
78 | ![]() |
Garland | LV: ??? HP: 5000 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Garland - The Dark Bishop The apostate ringleader of the disaster in Felghana. He was once a pious man, dedicated to the holy church, but a chance encounter with the great power in the Illburns Ruins drove him to insane zealotry. |
79 | ![]() |
Galbalan | LV: ??? HP: 6000 Str: ??? Def: ??? Gold: ??? Exp: ??? |
Galbalan - Sinister Marauder From Afar The great demon of legend. Was once bested by the fabled warrior, Genos, bringing his dreams of destruction to an end. He was later revived by Garland, but Adol was able to take him down. |
Stats based on Normal difficulty | ||||
full list -edit |
Secret Bosses[]
- Berhardt
- Black Pikkard