
Silver Chimes in Ys: The Oath in Felghana
Slaying special enemies is a game mechanic that restricts the player character's ability to finish off certain types of enemies (mostly undeads) until they receive certain gear, usually a bell of some sort.
Gears[]
The following gear needs to be equipped in order to slay certain enemies in the game.
Name | Function | Description | From |
---|---|---|---|
Bell of Silence | Slay hard enemies | A bell inaudible to humans. Specially made to combat hard-shelled monsters. | Ys VI: The Ark of Napishtim |
Silver Chimes | Slay Undead | A cluster of chimes said to guide the restless souls of immortals to eternal slumber. | Ys: The Oath in Felghana |
Silver Chimes | Slay Undead | Holy chimes held by the Goddess Reah. Their tone is said to put undying souls to rest. | Ys Origin |
Purifying Bell | Slay Undead | An artifact used during the Requiem Ritual. It emits a soul-soothing chime. | Ys VIII: Lacrimosa of Dana |
Items[]
The following items need to be used or acquired to destroy certain enemies.
Name | Function | Description | From |
---|---|---|---|
Artifact Sword Emeraude | Slay Living weapons | Sword received from Roda Tree. Can defeat living weapons. | Ys: Memories of Celceta |
Insecticide | Destroy insects | Ys VIII: Lacrimosa of Dana | |
Orichalcum | Slay Primordials |
Enemies[]
Ys VIII[]
- Undead enemies cannot be killed without Purifying Bell.
- Nespas cannot be destroyed without using Insecticide.
- Primordials cannot be killed until the party found Orichalcum to forge their weapons.
Image | Name | Stats | Description |
---|---|---|---|
Undead enemies | |||
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Zokru | LV: 47 HP: 768 Str: 679 Def: 409 Exp: 877 Wk: None |
Reanimated skeletons of dead pirates, cursed to repeat their last actions as living people. They will rise again to fight against intruders. Drop items: ![]() ![]() ![]() Note: Requires Purifying Bells to kill |
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Zosh | LV: 54 HP: 1190 Str: 534 Def: 405 Exp: 236 Wk: None |
Skeletal fish that travel in schools, feeding on dead flesh and lingering souls. They reanimate no matter how many times they are killed, making them especially dangerous. Drop items: ![]() ![]() ![]() Note: Requires Purifying Bells to kill |
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Dhampul | LV: 57 HP: 2750 Str: 564 Def: 923 Exp: 1692 Wk: None |
Fire-spewing guardians put in place to repel intruders. No matter how many times they are destroyed, they will reanimate themselves. Drop items: ![]() ![]() ![]() Note: Requires Purifying Bells to kill |
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Fabnir | LV: 58 HP: 1610 Str: 609 Def: 488 Exp: 1176 Wk: None |
Undead guardians that roam the tomb, armed with fire bombs and dull sowrds. No matter how many times they are destroyed, they will reanimate themselves. Drop items: ![]() ![]() ![]() Note: Requires Purifying Bells to kill |
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Force Garmr | LV: 59 HP: 19600 Str: 681 Def: 504 Exp: 13428 Wk: None |
Undying sentries of the Valley of Kings, who use their giant axes and scorching flames to fight off intruders. So long as the flame in their chest still burns, they cannot truly die. Drop items: ![]() ![]() ![]() Note: Requires Purifying Bells to kill |
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Zokumethus | LV: 40 HP: 18100 Str: 446 Def: 585 Exp: 356572 Wk: None |
The skeleton of a pirate that sank to the ocean floor. Upon being fished up, it springs to life and begin to attack everything in sight. Drop items: ![]() ![]() ![]() |
Nespas | |||
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Nespa | LV: 25 HP: 369 Str: 209 Def: 9999 Exp: 157 Wk: None |
A hanging vespa hive. When struck, the vespas inside swarm, enraged, but the delicious honey inside is worth the stings. Drop items: ![]() |
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Girunespa | LV: 45 HP: 730 Str: 381 Def: 9999 Exp: 643 Wk: None |
A hanging giruvespa hive. When struck, the giruvespas inside swarm, enraged, but the delicious honey inside is worth the stings. Drop items: ![]() |
Primordials | |||
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Meraldius | LV: 33 HP: 4510 Str: 521 Def: 968 Exp: 2652 Wk: None |
Large Primordials with armored backs. These slow-moving creatures are astonishingly strong. Standard weapons are ineffective againt them. Drop items: ![]() ![]() ![]() ![]() |
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Zakobanis | LV: 34 HP: 18500 Str: 705 Def: 263 Exp: 3486 Wk: None |
Large Primordials with armored backs. They are similar to Meraldius, only more active. They become very aggressive when intruders enter their territory. Drop items: ![]() ![]() ![]() ![]() |
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Paracelsis | LV: 35 HP: 1090 Str: 450 Def: 331 Exp: 378 Wk: None |
Juvenile Primordials with adorable appearance. They are highly intelligent, luring prey back to their pack so they can devour it as a group. Drop items: ![]() ![]() ![]() ![]() |
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Sergesius | LV: 37 HP: 6190 Str: 540 Def: 375 Exp: 2255 Wk: None |
Fully matured Paracelsis. They are highly intelligent, preying on the eggs of other Primordials and taking over their nests. Drop items: ![]() ![]() ![]() ![]() |
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Guanodon | LV: 38 HP: 15900 Str: 547 Def: 139 Exp: 2224 Wk: None |
Hard-headed Primiordials that populate the plateaus in great numbers. They are very territorial, and will attack anything they perceive to be a threat. Drop items: ![]() ![]() ![]() ![]() |
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Parekhan | LV: 39 HP: 13600 Str: 561 Def: 418 Exp: 4238 Wk: None |
Winged Primordials capable of flight. While airborne, they can launch a flurry of dangerous aerial attacks. Drop items: ![]() ![]() ![]() ![]() |
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Gigantyrannus | LV: 42 HP: 22100 Str: 889 Def: 731 Exp: 4107 Wk: None |
Extremely violent Primordials. With their raw power and brutal disposition, these apex predators prey on every living creature. They are very difficult to take down. Drop items: ![]() ![]() ![]() ![]() |
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Beodaren | LV: 47 HP: 17800 Str: 712 Def: 395 Exp: 2161 Wk: None |
Primordials with distinct bills. Due to their poor vision, they locate prey by sensing the sound of its footsteps against the ground. Drop items: ![]() ![]() ![]() ![]() |
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Dogosecops | LV: 55 HP: 24300 Str: 823 Def: 721 Exp: 3143 Wk: None |
Enormous Primordials with prominent horns. Generally docile, they are content to graze unless angered, at which point they charge straight at their aggressor. Drop items: ![]() ![]() ![]() ![]() |
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Valvalchia | LV: 56 HP: 8290 Str: 908 Def: 459 Exp: 3281 Wk: None |
Vicious, cunning Primordials that hunts in packs to pursue their prey. Drop items: ![]() ![]() ![]() ![]() |
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Hydroskelo | LV: 56 HP: 21700 Str: 1000 Def: 851 Exp: 8154 Wk: None |
Territorial Primordials that prefer damp area. They are much more agile underwater, where they can drag prey below the surface. Drop items: ![]() ![]() ![]() ![]() |
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Eldebronto | LV: 63 HP: 19900 Str: 1074 Def: 997 Exp: 5085 Wk: None |
The oldest species of Saurian to live in the sanctuary, near bodies of pure water. Though normally very docile, they will defend themselves if they feel threatened. Drop items: ![]() ![]() ![]() ![]() |
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Dyrodox | LV: 80 HP: 46600 Str: 1633 Def: 1404 Exp: 45101 Wk: None |
At roughly 50 melye in length, this species of Primordial is the largest on record. Its attack are devastating, but it will only attack in self-defense. Drop items: ![]() ![]() ![]() ![]() |
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Giesaur | LV: 60 HP: 8880 Str: 768 Def: 528 Exp: 2169 Wk: None |
An unusually swift species of Primordial. Boasting unmatched speed and stamina, they also possess an organ that allows them to spew electricity from their mouths. Drop items: ![]() ![]() ![]() ![]() |
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Primarivaur | LV: 63 HP: 24800 Str: 1261 Def: 586 Exp: 5085 Wk: None |
Mysterious winged Primordials. Their flight capabilities are somewhat limited. Nevertheless, they can still swoop down and slaughter prey in an instant. Drop items: ![]() ![]() ![]() ![]() |
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Dictidoadus | LV: 68 HP: 32700 Str: 1218 Def: 808 Exp: 11182 Wk: None |
Mysterious Primordials that shake their enormous bodies, releasing flame that burn everything around them. Their vision is poor, so they track their prey by scent. Drop items: ![]() ![]() ![]() ![]() |
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Trivia[]
- The Silver Chimes from Ys Origin seem to be the same ones that Adol finds in Ys I: Ancient Ys Vanished: Omen.