Milianne Plains is the second open area that can be explored in Ys IX: Monstrum Nox. At the southwest corner of the plain is Mundt Marsh. This is where Adol first entered Balduq with Dogi at the beginning of the game.
Collectibles[]
- Chest #1: Red Cheese x4
- Chest #2: Violet Gloves
- Chest #3: 1600 Gold
- Chest #4: Gublin Tribe Shield x2
- Chest #5: Grimnut x2
- Chest #6: Panacea x2
- Chest #7: Bitter Remedy x4
- Chest #8: Polar Night Drop x2
- Chest #9: Dry-aged Meat x2
- Chest #10: Verdant Leaf x2
- Chest #11: Boot Rubric
- Chest #12: Tonic x4
- Chest #13: 2400 Gold
- Chest #14: Leather Necklace III
- Chest #15: Snowbell x2
- Chest #16: Tempest Elixir
- Chest #17: Galette Recipe
- Chest #18: Defense Elixir (Through Mundt Marsh)
- Landmark: Sunlit Greenery
- (Red Stars marks locations that can be used as shortcut with Crimson King's Crimson Line)
Mundt Marsh[]
- Chest #1: Apocrypha: Judgment
- Landmark: Mushroom Mimetoliths
Side Quests[]
Grimwald Nox[]
Grimwald Nox #13 – Heretical Sealkeepers | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Type | Siege | Location | Chapter 7 - Milianne Plains | |||||||||||||||||||||||||||||||||||||||||||||||
Wave | 4 | Unlocks | Keening Highlands | |||||||||||||||||||||||||||||||||||||||||||||||
Rec. Lv. | 50 | Area | Diabolic Road | |||||||||||||||||||||||||||||||||||||||||||||||
Skill usage | Jules, Morbihan | |||||||||||||||||||||||||||||||||||||||||||||||||
Contents | A miasma vortex in the Milianne Plains. The intense clash between Monstrums and Lemures continues even beyond the walls of Balduq! | |||||||||||||||||||||||||||||||||||||||||||||||||
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Grimwald Nox #14 – Flight of the Monstrums | |||||||||||||||||||||||||||||||||||
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Type | Purge | Location | Chapter 7 - Milianne Plains | ||||||||||||||||||||||||||||||||
Wave | 7 | Unlocks | Mundt Marsh | ||||||||||||||||||||||||||||||||
Rec. Lv. | 51 | Area | Charonian Valley | ||||||||||||||||||||||||||||||||
Skill usage | Jules | ||||||||||||||||||||||||||||||||||
Contents | A Grimwald Eos in the Milianne Plains. Destroying each and every Lacrima is vital to achieving the Monstrums' objectives. | ||||||||||||||||||||||||||||||||||
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Enemies[]
Name | Stats | Description | ||
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Milianne Plains | ||||
Gublin | LV: 43 HP: 1100 Str: 512 Def: 346 Gold: 15 Exp: 446 Wk: None |
Humanoid monsters that have managed to cultivate their own distinct civilization. They are rather skilled at wielding clubs and shields, and rarely shy away from attacking nearby humans. Drop items: | ||
Rob-Gublin | LV: 45 HP: 15400 Str: 709 Def: 427 Gold: 651 Exp: 3202 Wk: None |
Gublins endowed with a strength forged through many a battle. The clubs and shields they wield are made by their subordinates, and serve mainly to flaunt their power. Drop items: | ||
Vrogium | LV: 44 HP: 697 Str: 375 Def: 337 Gold: 15 Exp: 527 Wk: None |
Monstrous mushrooms that can produce burning spores. They self-destruct upon spotting a human, spreading any built-up spores all throughout the area. Drop items: | ||
Mundt Marsh | ||||
Vrogium | LV: 49 HP: 805 Str: 416 Def: 378 Gold: 17 Exp: 845 Wk: None |
Monstrous mushrooms that can produce burning spores. They self-destruct upon spotting a human, spreading any built-up spores all throughout the area. Drop items: | ||
Mushahr | LV: 51 HP: 1640 Str: 592 Def: 487 Gold: 18 Exp: 962 Wk: |
Monstrous mushrooms that can skillfully camouflage themselves within their surrounding environs. Once in motion, however, these pestilent fiends giddily prance about, spreading their toxic spores all around. Drop items: | ||
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