Comodo village is one of the settlements that Adol can find in the forest of Celceta. It is situated on the trunk of a great tree by a giant crater.
Shops[]
General Shop[]
Name | Effect | Price | Description | ||
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Honey Potion | Recovers 100 HP | 100 G | A sweet drink that smells like honey. Recovers 100 HP. | |
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Bitter Potion | Recovers 500 HP | 1000 G | A potent but bitter-tasting drink. Recovers 500 HP. | |
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Antidote Powder | Cures Poison | 100 G | A tasteless, odorless medicine that cures Poison. | |
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Anti-Paralysis Powder | Cures Paralysis | 200 G | A pungent medicine that cures Paralysis. | |
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Roda Droplet | Recovers 10% HP Revives fallen ally |
1000 G | Droplet from Roda Tree. Revives a fallen ally with 10% HP. | |
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Name | Stats | Price | Description | ||
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Slasher | STR 44 Poison 5% |
3000 G | Sword with a wide blade designed for hunting. | |
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Slasher DX | STR 63 Poison 5% |
4500 G | Sword modified for heavy use by veteran hunters. | |
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Eagle Head | STR 41 Poison 5% |
3000 G | Resembles an eagle's head. Deals focused damage. | |
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Eagle Head DX | STR 59 Poison 5% |
4500 G | Modified for battle against beasts in the Great Forest. | |
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Hunter Knives | STR 43 Poison 5% |
2800 G | Light throwing knives used for hunting in the forest. | |
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Hunter Knives DX | STR 57 Poison 5% |
4400 G | Knives with added weight, used by veteran hunters. | |
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Name | Stats | Price | Description | ||
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Beast Leather | DEF 38 | 2800 G | Made from beast hide. Used for hunting in the forest. | |
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Beast Leather DX | DEF 55 | 4000 G | Modified to hold up indefinitely during long hunts. | |
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Exchange[]
Name | Materials | Description | |||
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Iron Ore | ![]() |
Unrefined iron ore. Reveals true worth when refined. | ||
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Silver Ore | ![]() |
Ore which emits a faint light. Can be refined. | ||
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Gold Ore | ![]() |
Ore which emits an elegant radiance. Can be refined. | ||
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Green Stone | ![]() |
A green-hued ore. Reveals true worth when refined. | ||
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Yellow Stone | ![]() |
A yellow-hued ore. Reveals true worth when refined. | ||
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Red Stone | ![]() |
A red-hued ore. Reveals true worth when refined. | ||
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Blue Stone | ![]() |
A blue-hued ore. Reveals true worth when refined. | ||
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Name | Materials | Description | |||
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Poisonous Organ | ![]() |
An organ filled with poison. Requires careful handling. | ||
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Spider Web | ![]() |
A stick web used by spiders to catch their prey. | ||
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Beast Fang | ![]() |
The fang of a ferocious beast. Has killed countless prey. | ||
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Sturdy Bone | ![]() |
A highly dense bone. | ||
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Sturdy Hide | ![]() |
A sturdy hide which has many uses when tanned. | ||
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Sturdy Shell | ![]() |
A shell that's as strong as steel. | ||
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Strong Hair | ![]() |
A strong and flexible tuft of hair. | ||
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Clear Liquid | ![]() |
A completely transparent liquid. Drinkable when treated. | ||
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Name | Materials | Description | |||
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Marl Flower | ![]() |
Flower with pink petals. Full of honey that cures fatigue. | ||
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Yupel Flower | ![]() |
A yellow flower. Its petals have a detoxifying effect. | ||
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Libra Flower | ![]() |
Symbolizes purity and has various medicinal properties. | ||
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Chito Nut | ![]() |
A widely found type of nut with high nutritional value. | ||
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Raparo Fruit | ![]() |
A fruit known for its refreshing sour taste. | ||
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Arieda Fruit | ![]() |
A fruit with a uniquely 'spiced' flavor. | ||
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Sturdy Lumber | ![]() |
Bulky, sturdy lumber from a healthy tree. | ||
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Fresh Leaf | ![]() |
A fresh leaf with medicinal properties. | ||
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Crafting[]
- I: Available from the start
- II: Available after completing the side quest: Crafting Materials.
- III: Available after completing the side quest: Crafting Materials 2.
- IV: Available after completing the side quest: Crafting Materials 3.
Name | Stats | Cost | Materials | Description | |
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Life Ring I | Max HP +100 | 100 G | ![]() ![]() |
Ring that vitalizes its wearer. Raises max HP by 100. |
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Power Ring I | STR +5 | 100 G | ![]() ![]() |
Heightens its wearer's combat ability. STR up by 5. |
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Shield Ring I | DEF +5 | 100 G | ![]() ![]() |
Ring that protects its wearer. Raises DEF by 5. |
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Skill Ring I | SP Consumption -10% | 100 G | ![]() ![]() ![]() |
Increases willpower. SP consumption down by 10%. |
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Blue Ornament | Obtain SP during aerial combos | 200 G | ![]() ![]() |
Aerial combos charge SP gauge. |
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Wanderer's Cloak | Power depends on distance traveled | 500 G | ![]() ![]() ![]() |
Strengthens wearer based on total distance traveled. |
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Snake Amulet | Prevents Poison | 200 G | ![]() ![]() |
Charm with sacred snake design. Prevents Poison. |
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Swallow Amulet | Prevents Heavy | 200 G | ![]() ![]() |
Charm with flying swallow design. Prevents Heavy. |
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Thunder Beast Charm | Prevents Paralysis | 200 G | ![]() ![]() |
Charm with thunder beast design. Prevents Paralysis. |
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Warrior Seal I | Skill EXP Gain +1 | 300 G | ![]() ![]() ![]() |
Expedites skill learning. Increases skill EXP gain by 1. |
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Name | Stats | Cost | Materials | Description | |
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Life Ring II | Max HP +200 | 1000 G | ![]() ![]() ![]() |
Ring that vitalizes its wearer. Raises max HP by 200. |
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Power Ring II | STR +10 | 1000 G | ![]() ![]() ![]() |
Heightens its wearer's combat ability. STR up by 10. |
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Shield Ring II | DEF +10 | 1000 G | ![]() ![]() ![]() |
Ring that protects its wearer. Raises DEF by 10. |
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Skill Ring II | SP Consumption -20% | 1000 G | ![]() ![]() ![]() ![]() |
Increases willpower. SP consumption down by 20%. |
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Gold Ornament | EXTRA gauge rises during aerial combos | 1200 G | ![]() ![]() ![]() |
Aerial combos charge EXTRA gauge. |
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Hero's Cloak | Power depends on enemies defeated | 1000 G | ![]() ![]() ![]() ![]() |
Strengthens wearer based on total enemies killed. |
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Risky Bandana | STR +15 DEF -15 |
1000 G | ![]() ![]() |
Represents the desire to defeat an enemy at any cost. |
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Crimson Scale Charm | Prevents Burn | 1000 G | ![]() ![]() ![]() |
Charm with crimson scale design. Prevents Burn. |
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Azure Scale Charm | Prevents Freezing | 1000 G | ![]() ![]() ![]() |
Charm with azure scale design. Prevents Freezing. |
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Warrior Seal II | Skill EXP Gain +2 | 1000 G | ![]() ![]() ![]() |
Expedites skill learning. Increases skill EXP gain by 2. |
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Silver Axe | Increases drop rate of rare items. | 1000 G | ![]() ![]() |
Amulet shaped like an axe. Increases rare item drops. |
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Golden Axe | Increases obtained gold. | 1500 G | ![]() ![]() |
Amulet shaped like an axe. Increases gold obtained. |
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Sage's Diadem | Increases obtained EXP | 2000 G | ![]() ![]() ![]() ![]() |
Symbolizes wisdom. Increases EXP obtained. |
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Name | Stats | Cost | Materials | Description | |
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Life Ring III | Max HP +350 | 3000 G | ![]() ![]() ![]() ![]() |
Ring that vitalizes its wearer. Raises max HP by 350. |
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Power Ring III | STR +15 | 3000 G | ![]() ![]() ![]() ![]() |
Heightens its wearer's combat ability. STR up by 15. |
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Shield Ring III | DEF +15 | 3000 G | ![]() ![]() ![]() ![]() |
Ring that protects its wearer. Raises DEF by 15. |
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Skill Ring III | SP Consumption -35% | 3000 G | ![]() ![]() ![]() ![]() |
Increases willpower. SP consumption down by 35%. |
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Blue Tree Earring | Increases obtained SP | 4000 G | ![]() ![]() ![]() ![]() |
A bewitching earring. Gain more SP when attacking. |
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Spirit Tree Earring | Skills charge EXTRA gauge faster | 4000 G | ![]() ![]() ![]() ![]() |
Increases EXTRA gauge charge rate when using skills. |
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Courage Belt | Obtain SP when damaged | 5000 G | ![]() ![]() ![]() |
Allows the wearer to obtain SP when damaged. |
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Perilous Bandana | STR +5 Increases damage at low HP |
4000 G | ![]() ![]() |
Increases damage dealt when the wearer's HP is low. |
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Courage Scarf | Obtain SP when walking | 5000 G | ![]() ![]() |
Scarf which increases willpower. Gain SP by walking. |
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Hermit's Scarf | Obtain EXP when walking | 5000 G | ![]() ![]() |
Brings enlightenment to wearer. Gain EXP by walking. |
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Tactician's Gloves | Recover more SP on Skill Finish | 6000 G | ![]() ![]() |
Skill Finishes restore all SP used for the skill. |
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Immovability Belt | Can't be knocked back during skills | 7000 G | ![]() ![]() ![]() |
Wearer cannot be knocked back while using skills. |
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Silver Dragon Charm | Prevents Curse DEF +5 |
3000 G | ![]() ![]() ![]() |
Charm with silver dragon design. Prevents Curse. |
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Gold Dragon Charm | Prevents Misfortune STR +5 |
3000 G | ![]() ![]() ![]() |
Charm with gold dragon design. Prevents Misfortune. |
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Thunder Beast Charm | Prevents Paralysis | 200 G | ![]() ![]() |
Charm with thunder beast design. Prevents Paralysis. |
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Warrior Seal III | Skill EXP Gain +3 | 4000 G | ![]() ![]() ![]() ![]() |
Expedites skill learning. Increases skill EXP gain by 3. |
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Name | Stats | Cost | Materials | Description | |
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Life Ring IV | Max HP +500 | 5000 G | ![]() ![]() ![]() ![]() |
Ring that vitalizes its wearer. Raises max HP by 500. |
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Power Ring IV | STR +20 | 5000 G | ![]() ![]() ![]() ![]() |
Heightens its wearer's combat ability. STR up by 20. |
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Shield Ring IV | DEF +20 | 5000 G | ![]() ![]() ![]() ![]() |
Ring that protects its wearer. Raises DEF by 20. |
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Skill Ring IV | SP Consumption -50% | 5000 G | ![]() ![]() ![]() ![]() |
Increases willpower. SP consumption down by 50%. |
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Mystical Belt | Increases EXTRA gauge when damaged | 8000 G | ![]() ![]() ![]() ![]() |
Increases EXTRA gauge when wearer is damaged. |
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Flash Bracelet | Recover HP on successful Flash Guard | 10000 G | ![]() ![]() ![]() ![]() |
Recovers some HP after a successful Flash Guard. |
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Flash Anklet | Extends Flash Guard's slow motion time | 10000 G | ![]() ![]() ![]() ![]() |
Extends slow-mo time after a successful Flash Move. |
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Warrior Seal IV | Skill EXP Gain +4 | 8000 G | ![]() ![]() ![]() ![]() |
Expedites skill learning. Increases skill EXP gain by 4. |
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Saint's Diadem | Converts obtained gold to EXP | 12000 G | ![]() ![]() ![]() |
Radiates holy light. Obtain EXP instead of gold. |
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Spirit Necklace | Revives wearer once upon death | 10000 G | ![]() ![]() ![]() |
Revives its wearer once upon death, then breaks. |
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Enemies[]
Image | Name | Stats | Description | |
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Duren | LV: 17 HP: 819 Str: 145 Def: 117 Gold: 0 Exp: 662 Wk: None |
A burly man exploring the Great Forest with Adol. An information dealer, he possesses a wide variety of knowledge, as well as skill in martial arts. | |
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