Balduq (バルドゥーク ), also known as the Prison City (
Background[]
Balduq owes its alias of the Prison City to its enormous prison, surrounded by castle walls and a moat. Traces of the city's history as a walled city can still be found throughout. Balduq serves as an important hub in this area, for which the city is lined with inns, bars, and shops for travelers and commerce. These facilities have recently expanded with a theater and public bathhouses.
The Loir River cuts through the southern side of the city. Bring in goods and fish into the city.
Areas[]
Real world analogues[]
- With the Gllia region being an analogue to the Gaul in the real world, Balduq is the analogue of the real world Paris, or more precisely, Lutetia during the Gallic Wars.
- The Hundred Years' War is an analogue to the real world Hundred Years' War between Britai (Britain) and Gllia (France).
- Rosvita is an analogue to Joan of Arc.
- Zola is an analogue to Gilles de Rais
- Balduq Prison is an analogue of Bastille, which was built as a fort in the Hundred Years' War and turned into a prison. The luxury wing of the prison is a reference to the fact that Bastille was used to imprison political criminals, the upper-class people who opposed or angered Louis XIV.
Relation with Ys[]
Pa vo beuzet Paris (When Paris will be engulfed)
Ec'h adsavo Ker Is (Will re-emerge the City of Ys)
- In Breton (language spoken in Brittany), "Paris (Par Is)" means "similar to Ys", which is the real world analogue of Ys.
- Ys IX: Monstrum Nox marks the first time Reah, Feena and Dark Fact made a cameo in the series. This might be why.
Enemies[]
There are 10 hidden dungeons within the city. Three of them contain the following enemies:
Name | Stats | Description | ||
---|---|---|---|---|
Blocked Path | ||||
Plutoad | LV: 32 HP: 625 Str: 265 Def: 299 Gold: 11 Exp: 274 Wk: |
The larval stage of an amphibious monster. They relentlessly seek sources of fresh meat to sate their rapid development. Drop items: | ||
Roche | LV: 33 HP: 467 Str: 276 Def: 500 Gold: 11 Exp: 265 Wk: |
Malicious, rocky monsters held together by atmospheric pressure. Any obstacles in their way are promptly eliminated by the lasers fired from their eyes. Drop items: | ||
Cuhanni | LV: 33 HP: 4630 Str: 279 Def: 495 Gold: 72 Exp: 520 Wk: |
A massive species of crab with a tough outer shell. Their tenacious claws and foaming bubble breath prove instrumental in cornering their victims. Drop items: | ||
Tarantiel | LV: 34 HP: 3710 Str: 319 Def: 347 Gold: 74 Exp: 613 Wk: None |
Gigantic arachnids with sharp jaws and sturdy shells. They can spin webs of sticky thread, capturing prey with a measure of speed unbefitting their stature. Drop items: | ||
Decrepit Underpass | ||||
Moorgarth | LV: 25 HP: 504 Str: 237 Def: 214 Gold: 8 Exp: 168 Wk: |
Massive larvae with a taste for rotting human flesh above all else. They use their sharp red rongues to assault prospective prey. Drop items: | ||
Gloggury | LV: 28 HP: 421 Str: 266 Def: 683 Gold: 10 Exp: 254 Wk: |
A large species of gastropod. They retreat within themselves in order to trample prey with their spike-adorned shells. Drop items: | ||
Road to Hidden Treasure | ||||
Mudhu | LV: 57 HP: 1220 Str: 581 Def: 513 Gold: 21 Exp: 1169 Wk: |
A species of amorphous monster that has assimilated itself with rock and gravel. Contrary to their appearance, they hunt and move with surprising agility. Drop items: | ||
Disgaze | LV: 59 HP: 1710 Str: 863 Def: 611 Gold: 21 Exp: 1957 Wk: None |
Skeletal monster capable of powerful occultic magicks. They utilize the power of the arcane to restrain the living before delivering their final judgment with their great, bloodstained scythes. Drop items: | ||
full list -edit |
Decrepit Underpass and Road to Hidden Treasure are visited during sidequests related to Saradhi.
Nox points also appears around the city. They spawns Lemures when touched.
References[]
- ↑ See Ys' return